SummerDay/addons/summer_day/tool/canvas/canvas.gd

73 lines
2.1 KiB
GDScript

tool
extends PanelContainer
class_name SummerDayCanvas
var scene: SummerDayScene
var canvas_state := SummerDayCanvasState.new()
var tool_pool := SummerDayCanvasToolPool.new()
var tool_context: SummerDayToolContext # Provided by plugin root.
func _ready():
tool_context.canvas_state = canvas_state
canvas_state.connect("view_transform_changed",
self, "_on_view_transform_changed")
func _gui_input(event):
tool_pool.run_most_prior(event, tool_context)
# _gui_input() cannot receive screen touch released event so we do this here.
func _input(event):
if event is InputEventScreenTouch and !event.is_pressed():
tool_pool.run_most_prior(event, tool_context)
func _on_SummerDay_scene_changed(new_scene):
scene = new_scene
canvas_state.update_fill_transform(scene)
scene.connect("aspect_ratio_changed",
self, "_on_scene_aspect_ratio_changed")
canvas_state.connect("canvas_polygon_changed",
self, "_on_canvas_polygon_changed")
$Render/Label.text = str(scene) + "\n" + str(scene.aspect_ratio)
canvas_state.update_fill_transform(scene)
func _on_Canvas_resized():
canvas_state.rect_size = rect_size
canvas_state.update_canvas_to_clip_space()
canvas_state.update_fill_transform(scene)
func _on_scene_aspect_ratio_changed(new_aspect_ratio):
canvas_state.update_fill_transform(scene)
func _on_view_transform_changed(canvas_transform, spatial_transform):
var canvas_transform_listeners = get_tree().get_nodes_in_group(
"ListenForCanvasTransform"
)
for i in canvas_transform_listeners:
if i is Viewport:
i.canvas_transform = canvas_transform
var spatial_transform_listeners = get_tree().get_nodes_in_group(
"ListenForSpatialTransform"
)
for i in spatial_transform_listeners:
var basis = Basis(
Vector3(spatial_transform.x.x, spatial_transform.x.y, 0.0),
Vector3(spatial_transform.y.x, spatial_transform.y.y, 0.0),
Vector3(spatial_transform.origin.x, spatial_transform.origin.y, 1.0)
)
i.get_material().set_shader_param("canvas_transform", basis)
func _on_canvas_polygon_changed(new_polygon):
var listeners = get_tree().get_nodes_in_group("CanvasPolygon")
for i in listeners:
i.polygon = new_polygon