Add an explanation for the two dlls to the readme

This commit is contained in:
kageru 2020-06-24 21:16:37 +02:00
parent 40604b2692
commit 0499d6e166
Signed by: kageru
GPG Key ID: 8282A2BEA4ADA3D2

@ -45,15 +45,25 @@ No idea what the minimum version is,
Binaries for Windows and Linux are in the release tab.
## FAQ
**What’s the no-fma dll? Which one do I need?**
There are two Windows builds of the plugin, one for CPUs that support
[FMA instructions](https://en.wikipedia.org/wiki/FMA_instruction_set) and one for those that don’t.
If your CPU is a Haswell (for Intel) or Piledriver (for AMD) or newer,
you can use the regular version (which is about 20% faster).
Otherwise, grab no-fma.
The Linux build uses fma instructions.
I trust that if you’re a Linux user on older hardware,
you know how to compile your own binaries.
**Why do I have to call std.PlaneStats() manually?**
~~Because I didn’t want to reimplement it. `kagefunc.adaptive_grain(clip, show_mask=True)` does that for you and then just returns the mask.~~
Because I was too dumb to realize [this](http://www.vapoursynth.com/doc/api/vapoursynth.h.html#invoke) exists.
I’ll fix that at some point.
I’ll fix that at some point.
**Why doesn’t this also add grain?**
I was going to do that originally,
but it just goes back to the same point
about not wanting to reimplement
something that already exists.
but I didn’t want to reimplement grain
when we already have a working grain filter.