Support all common formats

This commit is contained in:
kageru 2019-06-02 22:44:52 +02:00
parent 9236534dab
commit cacc762810
Signed by: kageru
GPG Key ID: 8282A2BEA4ADA3D2
3 changed files with 89 additions and 25 deletions

View File

@ -6,7 +6,7 @@ edition = "2018"
[dependencies]
failure = "0.1"
faster = { git = "https://github.com/AdamNiederer/faster.git" }
#faster = { git = "https://github.com/AdamNiederer/faster.git" }
lazy_static = "1.3.0"
num = "0.2"
rand = "0.6"
@ -17,6 +17,3 @@ vapoursynth-sys = "0.2"
[lib]
crate-type = ["cdylib"]
[profile.release]
debug = true

View File

@ -111,14 +111,16 @@ make_filter_function! {
None => 10.0
};
if let Property::Constant(format) = clip.info().format {
if format.bits_per_sample() == 32 && format.sample_type() == SampleType::Float {
if !(format.sample_type() == SampleType::Float && format.bits_per_sample() != 32) {
return Ok(Some(Box::new(Mask {
source: clip,
luma_scaling
})));
} else {
bail!("Half precision float input is not supported");
}
}
bail!("Currently, only constant 32bit float input is supported" )
bail!("Variable format input is not supported")
}
}

View File

@ -1,14 +1,13 @@
use super::PLUGIN_NAME;
use failure::Error;
use num::{NumCast, ToPrimitive};
use std::fmt::Debug;
use vapoursynth::api::API;
use std::ops::Shl;
use vapoursynth::core::CoreRef;
use vapoursynth::format::ColorFamily;
use vapoursynth::frame::{FrameRef, FrameRefMut};
use vapoursynth::node::Node;
use vapoursynth::plugins::{Filter, FrameContext};
use vapoursynth::prelude::*;
use vapoursynth::video_info::{Property, VideoInfo};
use std::hint::unreachable_unchecked;
pub struct Mask<'core> {
pub source: Node<'core>,
@ -17,10 +16,10 @@ pub struct Mask<'core> {
lazy_static! {
static ref FLOAT_RANGE: Vec<f32> = {
[0f32; 1000]
[0f32; 256]
.iter()
.enumerate()
.map(|(i, _f)| (i as f32) * 0.001)
.map(|(i, _f)| (i as f32) * (1.0 / 256.0))
.collect::<Vec<_>>()
};
}
@ -41,6 +40,51 @@ fn from_property<T: Debug + Clone + Copy + Eq + PartialEq>(prop: Property<T>) ->
}
}
fn filter_for_int<T>(
frame: &mut FrameRefMut,
src_frame: FrameRef,
depth: u8,
average: f32,
luma_scaling: f32,
) where
T: Component + NumCast + Clone + Shl<u8> + Debug,
<T as Shl<u8>>::Output: ToPrimitive,
{
let max = ((1 << depth) - 1) as f32;
let lut: Vec<T> = FLOAT_RANGE
.iter()
.map(|x| {
T::from(get_mask_value(*x, average, luma_scaling) * max).unwrap()
})
.collect();
for row in 0..frame.height(0) {
for (pixel, src_pixel) in frame
.plane_row_mut::<T>(0, row)
.iter_mut()
.zip(src_frame.plane_row::<T>(0, row).iter())
{
let i = <usize as NumCast>::from(src_pixel.clone()).unwrap() >> (depth - 8);
*pixel = lut[i].clone();
}
}
}
fn filter_for_float(frame: &mut FrameRefMut, src_frame: FrameRef, average: f32, luma_scaling: f32) {
let lut: Vec<f32> = FLOAT_RANGE
.iter()
.map(|x| get_mask_value(*x, average, luma_scaling))
.collect();
for row in 0..frame.height(0) {
for (pixel, src_pixel) in frame
.plane_row_mut::<f32>(0, row)
.iter_mut()
.zip(src_frame.plane_row::<f32>(0, row).iter())
{
*pixel = lut[(src_pixel * 255f32) as usize];
}
}
}
impl<'core> Filter<'core> for Mask<'core> {
fn video_info(&self, _api: API, _core: CoreRef<'core>) -> Vec<VideoInfo<'core>> {
let info = self.source.info();
@ -99,24 +143,45 @@ impl<'core> Filter<'core> for Mask<'core> {
})?;
let average = match src_frame.props().get::<f64>("PlaneStatsAverage") {
Ok(average) => average as f32,
Err(_) => panic!(format!(
Err(_) => bail!(format!(
"{}: you need to run std.PlaneStats on the clip before calling this function.",
PLUGIN_NAME
)),
};
let lut: Vec<f32> = FLOAT_RANGE
.iter()
.map(|x| get_mask_value(*x, average, self.luma_scaling))
.collect();
for row in 0..frame.height(0) {
for (pixel, src_pixel) in frame
.plane_row_mut::<f32>(0, row)
.iter_mut()
.zip(src_frame.plane_row::<f32>(0, row).iter())
{
*pixel = lut[(src_pixel * 1000f32) as usize];
match from_property(self.source.info().format).sample_type() {
SampleType::Integer => {
let depth = from_property(self.source.info().format).bits_per_sample();
match depth {
_ if depth <= 8 => filter_for_int::<u8>(
&mut frame,
src_frame,
depth,
average,
self.luma_scaling,
),
_ if 8 < depth && depth <= 16 => filter_for_int::<u16>(
&mut frame,
src_frame,
depth,
average,
self.luma_scaling,
),
_ if 16 < depth && depth <= 32 => filter_for_int::<u32>(
&mut frame,
src_frame,
depth,
average,
self.luma_scaling,
),
_ => bail!(format!(
"{}: input depth {} not supported",
PLUGIN_NAME, depth
)),
}
}
SampleType::Float => {
filter_for_float(&mut frame, src_frame, average, self.luma_scaling);
}
}
Ok(frame.into())