(Kotlin) day 13 part 2 done
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@ -6,14 +6,12 @@ public class Train {
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this.x = x
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this.y = y
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this.nextTurn = Turn.LEFT
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this.alive = true
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}
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var direction: Int
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var nextTurn: Turn
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var x: Int
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var y: Int
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var alive: Boolean
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fun makeTurn(turn: Turn) {
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this.direction += turn.dir
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16
13/main.kt
16
13/main.kt
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@ -26,8 +26,8 @@ class Main() {
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fun findCrash(trains: MutableList<Train>) {
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var positions = HashSet<Pair<Int, Int>>(trains.size - 1)
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trains.map{ t -> Pair(t.x, t.y) }.forEach{ p ->
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if (!(p in positions)) { positions.add(p); println("adding $p") }
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else { println(p) }
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if (p !in positions) positions.add(p)
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else println(p)
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}
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}
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@ -50,13 +50,11 @@ class Main() {
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3 -> t.x -= 1
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else -> throw IllegalArgumentException("this shouldn’t happen either selphyDerp")
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}
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//println("x ${t.x}, y ${t.y}")
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val current = field[t.y][t.x]
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//println(current)
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when (current) {
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Field.VERTICAL, Field.HORIZONTAL -> {}
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Field.TOP_LEFT -> {println("hit $current, changing dir from ${t.direction} to ${t.direction xor 1}"); t.direction = t.direction xor 1}
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Field.TOP_RIGHT -> {println("hit $current, changing dir from ${t.direction} to ${t.direction xor 3}"); t.direction = t.direction xor 3}
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Field.TOP_LEFT -> t.direction = t.direction xor 1
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Field.TOP_RIGHT -> t.direction = t.direction xor 3
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Field.INTERSECTION -> t.crossIntersection()
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Field.EMPTY -> throw IllegalStateException("I shouldn’t be here")
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}
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@ -76,8 +74,6 @@ class Main() {
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for ((x, char) in line.toCharArray().withIndex()) {
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if (char in TRAINS) {
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val newTrain = parseTrain(char, x, y)
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println("train at $x, $y")
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println(char)
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trains.add(newTrain)
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}
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fields.add(parseField(char))
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@ -86,13 +82,9 @@ class Main() {
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}
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var positions = HashSet<Pair<Int, Int>>(trains.size)
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positions.addAll(trains.map{ t -> Pair(t.x, t.y) })
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//println(field[75])
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var current = 0
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while (positions.size == trains.size) {
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trains[current] = moveTrain(trains[current])
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//trains.forEach{ t -> moveTrain(t) }
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//val pos = Pair(trains[15].y, trains[15].x)
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//println("$pos: ${field[pos.first][pos.second]}: ${trains[15].direction}")
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positions.clear()
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positions.addAll(trains.map{ t -> Pair(t.x, t.y) })
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current = (current + 1) % trains.size
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10
13/main_2.kt
10
13/main_2.kt
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@ -24,8 +24,8 @@ class Main() {
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}
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fun cleanUpAfterCrash(trains: MutableList<Train>): Pair<Int, Int> {
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for ((i, train) in trains.filter{ it.alive }.withIndex()) {
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for ((j, t2) in trains.filter{ it.alive }.withIndex()) {
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for ((i, train) in trains.withIndex()) {
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for ((j, t2) in trains.withIndex()) {
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if (train != t2 && train.x == t2.x && train.y == t2.y) {
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return Pair(i, j)
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}
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@ -92,9 +92,9 @@ class Main() {
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trains[i] = moveTrain(train)
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positions.clear()
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positions.addAll(trains.map{ t -> Pair(t.x, t.y) })
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if (trains.size > positions.size) {
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// This is not ideal, but there is never more than one crash per tick
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if (trains.size > positions.size && !crash) {
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remove = cleanUpAfterCrash(trains)
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println("removing $remove")
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crash = true
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}
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}
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@ -102,9 +102,9 @@ class Main() {
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trains.removeAll(listOf(trains[remove.first], trains[remove.second]))
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crash = false
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}
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trains = trains.sortedBy{ it.y * 200 + it.x }.toMutableList()
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}
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println("${trains[0].x},${trains[0].y}")
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println("done")
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}
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}
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}
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