add 2023/14/2
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@ -1,14 +1,14 @@
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#![feature(test, try_blocks)]
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extern crate test;
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use aoc2023::{boilerplate, common::*, direction::Direction};
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use itertools::Itertools;
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use std::mem::transmute;
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use aoc2023::{boilerplate, common::*};
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use fnv::{FnvHashMap, FnvHasher};
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use std::{hash::Hasher, mem::transmute};
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const DAY: usize = 14;
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type Parsed = Vec<Vec<Tile>>;
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#[allow(dead_code)]
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#[derive(Debug, Copy, Clone, PartialEq, Eq)]
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
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#[repr(u8)]
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enum Tile {
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Round = b'O',
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@ -16,33 +16,65 @@ enum Tile {
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Empty = b'.',
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}
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fn next_index(x: usize, y: usize, direction: Direction) -> Option<(usize, usize)> {
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match direction {
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Direction::Up => Some((x, y.checked_sub(1)?)),
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Direction::Down => Some((x, y + 1)),
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Direction::Right => Some((x + 1, y)),
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Direction::Left => Some((x.checked_sub(1)?, y)),
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}
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}
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fn parse_input(raw: &str) -> Parsed {
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raw.lines().map(|l| unsafe { transmute::<&str, &[Tile]>(l) }.to_vec()).collect()
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}
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fn tilt(grid: &mut Parsed, direction: Direction) {
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fn tilt_north(grid: &mut Parsed) {
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for y in 0..grid.len() {
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for x in 0..grid[y].len() {
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if grid[y][x] == Tile::Round {
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let mut i = 0;
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while let Some(Tile::Empty) = try { grid.get(y.checked_sub(i + 1)?)?[x] } {
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i += 1;
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}
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grid[y][x] = Tile::Empty;
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grid[y - i][x] = Tile::Round;
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}
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}
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}
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}
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fn tilt_west(grid: &mut Parsed) {
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for y in 0..grid.len() {
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for x in 0..grid[y].len() {
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if grid[y][x] == Tile::Round {
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let mut i = 0;
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while let Some(Tile::Empty) = try { grid[y][x.checked_sub(i + 1)?] } {
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i += 1;
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}
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grid[y][x] = Tile::Empty;
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grid[y][x - i] = Tile::Round;
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}
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}
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}
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}
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fn tilt_south(grid: &mut Parsed) {
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for y in (0..grid.len()).rev() {
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for x in 0..(grid[y].len()) {
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if grid[y][x] == Tile::Round {
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grid[y][x] = Tile::Empty;
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let (mut x, mut y) = (x, y);
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// While the next position is valid, move 1 step
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while let Some(idx) = try {
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let (next_x, next_y) = next_index(x, y, direction)?;
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(*grid.get(next_y)?.get(next_x)? == Tile::Empty).then_some((next_x, next_y))?
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} {
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(x, y) = idx;
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let mut i = 0;
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while let Some(Tile::Empty) = try { grid.get(y + i + 1)?[x] } {
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i += 1;
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}
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grid[y][x] = Tile::Round;
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grid[y][x] = Tile::Empty;
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grid[y + i][x] = Tile::Round;
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}
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}
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}
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}
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fn tilt_east(grid: &mut Parsed) {
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for y in 0..grid.len() {
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for x in (0..grid[y].len()).rev() {
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if grid[y][x] == Tile::Round {
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let mut i = 0;
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while let Some(Tile::Empty) = try { grid[y].get(x + i + 1)? } {
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i += 1;
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}
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grid[y][x] = Tile::Empty;
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grid[y][x + i] = Tile::Round;
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}
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}
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}
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@ -54,12 +86,33 @@ fn weight(grid: &Parsed) -> usize {
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fn part1(parsed: &Parsed) -> usize {
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let mut grid = parsed.clone();
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tilt(&mut grid, Direction::Up);
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tilt_north(&mut grid);
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weight(&grid)
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}
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fn part2(parsed: &Parsed) -> usize {
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unimplemented!()
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let mut grid = parsed.clone();
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let mut weights = FnvHashMap::default();
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let mut n = 0;
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let cycle = loop {
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let mut hasher = FnvHasher::default();
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for l in grid.iter() {
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hasher.write(unsafe { transmute(l.as_slice()) });
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}
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let hash = hasher.finish();
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if let Some((_, old_n)) = weights.insert(hash, (weight(&grid), n)) {
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break n - old_n;
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}
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n += 1;
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tilt_north(&mut grid);
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tilt_west(&mut grid);
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tilt_south(&mut grid);
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tilt_east(&mut grid);
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};
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const REPETITIONS: usize = 1000000000;
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let steps = (REPETITIONS - n) % cycle;
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weights.into_iter().find_map(|(_, (w, n2))| (n2 == n - cycle + steps).then_some(w)).unwrap()
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}
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boilerplate! {
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@ -79,6 +132,6 @@ O.#..O.#.#
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part2: { TEST_INPUT => 64 },
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},
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bench1 == 110407,
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bench2 == 0,
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bench2 == 87273,
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bench_parse: Vec::len => 100,
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}
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