Day 21 refactoring
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@ -10,15 +10,12 @@ fn part1((p1, p2): Parsed) -> usize {
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.cycle()
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.skip(1)
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.step_by(3)
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.zip(1..)
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.scan([(p2, 0), (p1, 0)], |mut scores, (die, round)| {
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let mut points = scores[round & 1].0 + die * 3;
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points -= (points - 1) / 10 * 10;
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scores[round & 1].0 = points;
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scores[round & 1].1 += points;
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Some((round, (scores[0].1, scores[1].1)))
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.scan(GameState { odd_round: false, scores: [(p1, 0), (p2, 0)] }, |mut game, die| {
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advance_game(&mut game, die * 3);
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Some((game.scores[0].1, game.scores[1].1))
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})
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.find_map(|(r, (s1, s2))| (s1 >= 1000 || s2 >= 1000).then(|| r * 3 * (s1.min(s2) as usize)))
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.zip(1..)
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.find_map(|((s1, s2), r)| (s1 >= 1000 || s2 >= 1000).then(|| r * 3 * (s1.min(s2) as usize)))
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.unwrap()
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}
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@ -37,33 +34,31 @@ fn part2((p1, p2): Parsed) -> usize {
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let start = GameState { odd_round: false, scores: [(p1, 0), (p2, 0)] };
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let mut games = FnvHashMap::default();
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games.insert(start, 1);
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let mut p1_wins = 0;
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let mut p2_wins = 0;
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let mut wins = [0, 0];
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while !games.is_empty() {
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games = games
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.iter()
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.flat_map(|(start, count)| POSSIBLE_ROLLS.iter().map(move |(die, count2)| (start, count * count2, die)))
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.map(|(start, count, die)| {
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let mut scores = start.scores;
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let mut points = scores[start.odd_round as usize].0 + die;
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points -= (points - 1) / 10 * 10;
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scores[start.odd_round as usize].0 = points;
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scores[start.odd_round as usize].1 += points as usize;
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(GameState { odd_round: !start.odd_round, scores }, count)
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})
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.fold(FnvHashMap::default(), |mut acc, (state, count)| {
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// Remove done games and queue the rest for another round
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if state.scores[0].1 >= 21 {
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p1_wins += count;
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} else if state.scores[1].1 >= 21 {
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p2_wins += count;
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for k in games.clone().keys() {
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let (start, count) = games.remove_entry(k).unwrap();
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for &(die, count2) in &POSSIBLE_ROLLS {
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let mut new_state = start;
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advance_game(&mut new_state, die);
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if new_state.scores[start.odd_round as usize].1 >= 21 {
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wins[new_state.odd_round as usize] += count * count2;
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} else {
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*acc.entry(state).or_insert(0) += count;
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*games.entry(new_state).or_insert(0) += count * count2;
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}
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acc
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})
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}
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}
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}
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p1_wins.max(p2_wins)
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wins[0].max(wins[1])
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}
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fn advance_game(game: &mut GameState, die: u16) {
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let index = game.odd_round as usize;
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let mut points = game.scores[index].0 + die;
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points -= (points - 1) / 10 * 10;
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game.scores[index].0 = points;
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game.scores[index].1 += points as usize;
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game.odd_round = !game.odd_round;
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}
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fn main() {
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