From f8c6692a53a2a586bdd8ea0577b1e5c8bc8b47b7 Mon Sep 17 00:00:00 2001 From: kageru Date: Tue, 17 Dec 2019 22:17:11 +0100 Subject: [PATCH] D17 cleanup --- 2019/17/src/main.rs | 139 ++++++++++++++++++++++++++++---------------- 1 file changed, 89 insertions(+), 50 deletions(-) diff --git a/2019/17/src/main.rs b/2019/17/src/main.rs index 6c513aa..386f61b 100644 --- a/2019/17/src/main.rs +++ b/2019/17/src/main.rs @@ -18,13 +18,69 @@ impl fmt::Display for Movement { } } +/// The main reason I use a hashmap here (instead of a 2D vector) +/// is that my abstractions for ascii stuff all use maps ヽ( ゚ヮ・)ノ +fn build_field(input: &[i64]) -> HashMap { + IntComputer::without_params(input.to_vec()) + .get_all_outputs() + .iter() + .map(|n| char::from_u32(*n as u32).unwrap()) + .collect::() + .lines() + .rev() + .enumerate() + .flat_map(move |(y, s)| s.chars().enumerate().map(move |(x, c)| ((x, y).into(), c))) + .collect() +} + +fn part1(field: &HashMap) -> i64 { + // For some reason, the math for part 1 is upside down. This compensates for that. ¯\_(ツ)_/¯ + let max_y = field.keys().max_by_key(|p| p.y).unwrap().y; + field + .iter() + .filter(|(pos, obj)| { + *obj == &'#' + && pos + .neighbors() + .iter() + .all(|(_, p)| field.get(&p) == Some(&'#')) + }) + .fold(0, |acc, (pos, _)| acc + pos.x * (max_y - pos.y)) +} + +fn part2(field: &HashMap) -> Vec { + let movements = find_all_movements(&field); + let mut functions: Vec<_> = split_into_functions(&movements) + .into_iter() + // To remove duplicates + .collect::>() + .into_iter() + .zip(['A', 'B', 'C'].iter()) + .collect(); + // Get them in order A, B, C. Makes the output easier later. + functions.sort_by_key(|(_, c)| c.to_owned()); + let function_calls = get_function_calls(&movements, &functions); + (function_calls.iter().join(",") + + "\n" + + &functions + .into_iter() + .map(|(f, _)| function_to_string(f)) + .join("\n") + + "\nn\n") + .chars() + .map(|c| c as i64) + .rev() + .collect() +} + #[rustfmt::skip] -fn find_commands(field: &HashMap) -> Vec { +fn find_all_movements(field: &HashMap) -> Vec { let mut robot_position = field.iter().find(|(_, c)| *c == &'^').unwrap().0.to_owned(); let mut robot_direction = Direction::Up; let mut commands = Vec::new(); loop { let mut steps = 0; + // Check if the next valid tile is to the left or the right let turn = ((field.get(&(robot_position + (robot_direction + 1))) == Some(&'#')) as i8) * 2 - 1; robot_direction += turn; while field.get(&(robot_position + robot_direction)) == Some(&'#') { @@ -35,6 +91,7 @@ fn find_commands(field: &HashMap) -> Vec { distance: steps, rotation: turn, }); + // hit the dead end -> end of scaffolding if robot_position.neighbors().iter().filter(|(_, p)| field.get(p) == Some(&'#')).count() == 1 { break; } @@ -42,34 +99,11 @@ fn find_commands(field: &HashMap) -> Vec { commands } -fn main() { - // The main reason I use a hashmap here (instead of a 2D vector) is that my abstractions for - // ascii stuff all use maps ヽ( ゚ヮ・)ノ - let mut input = read_input(); - let field: HashMap = IntComputer::without_params(input.clone()) - .get_all_outputs() - .iter() - .map(|n| char::from_u32(*n as u32).unwrap()) - .collect::() - .lines() - // this rev breaks part 1 but is necessary for part 2. remove it to get the part 1 solution - .rev() - .enumerate() - .flat_map(move |(y, s)| s.chars().enumerate().map(move |(x, c)| ((x, y).into(), c))) - .collect(); - let p1 = field - .iter() - .filter(|(pos, obj)| { - *obj == &'#' - && pos - .neighbors() - .iter() - .all(|(_, p)| field.get(&p) == Some(&'#')) - }) - .fold(0, |acc, (pos, _)| acc + pos.x * pos.y); - println!("Part 1: {}", p1); +fn function_to_string(function: &[Movement]) -> String { + function.iter().map(|m| m.to_string()).join(",") +} - let commands = find_commands(&field); +fn split_into_functions<'a>(commands: &'a [Movement]) -> Vec<&'a [Movement]> { let mut pos = 0; let mut segments = Vec::new(); while pos < commands.len() - 4 { @@ -96,37 +130,42 @@ fn main() { segments.push(mov.unwrap()); } } - let filtered: HashSet<_> = segments.clone().into_iter().collect(); - let mut filtered: Vec<_> = filtered.into_iter().zip(['A', 'B', 'C'].iter()).collect(); - filtered.sort_by_key(|(_, c)| c.to_owned()); - let mut instructions = Vec::new(); + segments +} + +#[rustfmt::skip] +/// Find matching function calls for all movement sequences. +fn get_function_calls<'a>( + movements: &'a[Movement], + functions: &[(&'a [Movement], &'a char)], +) -> Vec { + let mut function_calls = Vec::new(); let mut pos = 0; - while pos < commands.len() { + while pos < movements.len() { for i in 1.. { - if filtered.iter().any(|(c, _)| c == &&commands[pos..pos + i]) { - instructions.push(&commands[pos..pos + i]); + if let Some((_, chr)) = functions.iter().find(|(m, _)| m == &&movements[pos..pos + i]) { + function_calls.push(chr.to_owned().to_owned()); pos += i; break; } } } + function_calls +} + +fn main() { + let mut input = read_input(); + let field = build_field(&input); + let p1 = part1(&field); + println!("Part 1: {}", p1); + input[0] = 2; - let path: Vec = (instructions - .iter() - .map(|i| filtered.iter().find(|(f, _)| i == f).unwrap().1) - .join(",") - + "\n" - + &filtered - .into_iter() - .map(|(f, _)| f.iter().map(|m| m.to_string()).join(",")) - .join("\n") - + "\nn\n") - .chars() - .map(|c| c as i64) - .rev() - .collect(); + let program = part2(&field); println!( "Part 2: {:?}", - IntComputer::new(input, 0, path).get_all_outputs().pop().unwrap() + IntComputer::new(input, 0, program) + .get_all_outputs() + .pop() + .unwrap() ); }