use impl_ops::*; use itertools::join; use std::{collections::HashMap, fmt::Display, hash::BuildHasher, ops, ops::AddAssign}; #[derive(Hash, PartialEq, Eq, Debug, Clone, Copy)] pub struct Position2D { pub x: i64, pub y: i64, } #[derive(Clone, Copy, Debug)] pub enum Direction { Up, Down, Left, Right, } pub const ALL_DIRECTIONS: [Direction; 4] = [Direction::Up, Direction::Down, Direction::Left, Direction::Right]; struct Boundaries { x_min: i64, x_max: i64, y_min: i64, y_max: i64, } #[rustfmt::skip] fn get_boundaries(input: &[&Position2D]) -> Boundaries { let x_min = input.iter().min_by_key(|k| k.x).map(|p| p.x).unwrap_or(0); let x_max = input.iter().max_by_key(|k| k.x).map(|p| p.x).unwrap_or(0); let y_min = input.iter().min_by_key(|k| k.y).map(|p| p.y).unwrap_or(0); let y_max = input.iter().max_by_key(|k| k.y).map(|p| p.y).unwrap_or(0); Boundaries { x_min, x_max, y_min, y_max } } pub fn draw_ascii(coordinates: &HashMap) -> String { let b = get_boundaries(&coordinates.keys().collect::>()); join( (b.y_min..=b.y_max).rev().map(|y| { (b.x_min..=b.x_max) .map(|x| coordinates.get(&(x, y).into()).unwrap_or(&T::default()).to_string()) .collect::() }), "\n", ) } impl Position2D { pub fn neighbors(&self) -> [(Direction, Position2D); 4] { [ (Direction::Up, *self + Direction::Up), (Direction::Down, *self + Direction::Down), (Direction::Right, *self + Direction::Right), (Direction::Left, *self + Direction::Left), ] } pub fn moore(&self) -> [Position2D; 8] { [ *self + Direction::Up + Direction::Left, *self + Direction::Up, *self + Direction::Up + Direction::Right, *self + Direction::Left, *self + Direction::Right, *self + Direction::Down + Direction::Left, *self + Direction::Down, *self + Direction::Down + Direction::Right, ] } } impl Direction { pub fn turn(&mut self, turn_value: i64) { *self += turn_value as i8; } } impl_op!(+ |a: Direction, b: i8| -> Direction { match b { -1 => match a { Direction::Up => Direction::Left, Direction::Right => Direction::Up, Direction::Down => Direction::Right, Direction::Left => Direction::Down, }, 1 => match a { Direction::Up => Direction::Right, Direction::Right => Direction::Down, Direction::Down => Direction::Left, Direction::Left => Direction::Up, }, 0 => a, n => unreachable!(format!("Illegal turn value: {}", n)), } }); impl_op!(+ |a: Position2D, b: Position2D| -> Position2D { Position2D { x: a.x + b.x, y: a.y + b.y } }); impl_op!(-|a: Position2D, b: Position2D| -> Position2D { Position2D { x: a.x - b.x, y: a.y - b.y, } }); impl_op!(+ |a: Position2D, b: Direction| -> Position2D { a + match b { Direction::Up => Position2D::from((0, 1)), Direction::Right => Position2D::from((1, 0)), Direction::Left => Position2D::from((-1, 0)), Direction::Down => Position2D::from((0, -1)), } }); impl AddAssign for Direction { fn add_assign(&mut self, rhs: i8) { *self = *self + rhs; } } impl AddAssign for Position2D { fn add_assign(&mut self, rhs: Direction) { *self = *self + rhs; } } impl AddAssign for Position2D { fn add_assign(&mut self, rhs: Position2D) { *self = *self + rhs; } } impl From<(usize, usize)> for Position2D { fn from(tuple: (usize, usize)) -> Position2D { Position2D { x: tuple.0 as i64, y: tuple.1 as i64, } } } impl From<(i32, i32)> for Position2D { fn from(tuple: (i32, i32)) -> Position2D { Position2D { x: tuple.0 as i64, y: tuple.1 as i64, } } } impl From<(i64, i64)> for Position2D { fn from(tuple: (i64, i64)) -> Position2D { Position2D { x: tuple.0, y: tuple.1 } } } #[cfg(test)] mod tests { use super::*; #[test] fn test_add() { assert_eq!(Position2D { x: 0, y: 2 } + Position2D { x: -1, y: 0 }, (-1, 2).into()); assert_eq!(Position2D { x: 0, y: -1 } + Direction::Up, (0, 0).into()); } }