use super::direction::*; use impl_ops::*; use itertools::iproduct; use std::{convert::TryInto, hash::Hash, ops, ops::AddAssign}; pub trait Position where Self: Sized + Hash + PartialEq + Eq + Clone + Copy { fn neighbors(&self) -> Vec; } #[derive(Hash, PartialEq, Eq, Debug, Clone, Copy)] pub struct Position2D { pub x: i64, pub y: i64, } #[derive(Hash, PartialEq, Eq, Debug, Clone, Copy)] pub struct Position3D { pub x: i64, pub y: i64, pub z: i64, } #[derive(Hash, PartialEq, Eq, Debug, Clone, Copy)] pub struct Position4D { pub x: i64, pub y: i64, pub z: i64, pub w: i64, } mod p2d { use super::*; impl From for Position2D { fn from(d: Direction) -> Self { match d { Direction::Up => Position2D::from((0, 1)), Direction::Right => Position2D::from((1, 0)), Direction::Left => Position2D::from((-1, 0)), Direction::Down => Position2D::from((0, -1)), } } } impl Position for Position2D { fn neighbors(&self) -> Vec { vec![ *self + Direction::Up + Direction::Left, *self + Direction::Up, *self + Direction::Up + Direction::Right, *self + Direction::Left, *self + Direction::Right, *self + Direction::Down + Direction::Left, *self + Direction::Down, *self + Direction::Down + Direction::Right, ] } } impl> From<(I, I)> for Position2D { fn from((x, y): (I, I)) -> Position2D { Position2D { x: x.into(), y: y.into() } } } impl_op!(+|a: Position2D, b: Direction| -> Position2D { a + Position2D::from(b) }); impl_op!(-|a: Position2D, b: Direction| -> Position2D { a - Position2D::from(b) }); impl_op!(*|a: Position2D, b: i64| -> Position2D { Position2D { x: a.x * b, y: a.y * b } }); impl_op!(+|a: Position2D, b: Position2D| -> Position2D { Position2D { x: a.x + b.x, y: a.y + b.y } }); impl_op!(-|a: Position2D, b: Position2D| -> Position2D { Position2D { x: a.x - b.x, y: a.y - b.y, } }); impl AddAssign for Position2D { fn add_assign(&mut self, rhs: Direction) { *self = *self + rhs; } } impl AddAssign for Position2D { fn add_assign(&mut self, rhs: Position2D) { *self = *self + rhs; } } } mod p3d { use super::*; impl Position for Position3D { fn neighbors(&self) -> Vec { iproduct!((-1..=1), (-1..=1), (-1..=1)) .filter(|t| t != &(0, 0, 0)) .map(|(x, y, z)| *self + Position3D::from((x, y, z))) .collect() } } impl From<(I, I, I)> for Position3D where I: TryInto { fn from((x, y, z): (I, I, I)) -> Position3D { Position3D { x: unwrap_number_result(x), y: unwrap_number_result(y), z: unwrap_number_result(z), } } } impl_op!(-|a: Position3D, b: Position3D| -> Position3D { Position3D { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z, } }); impl_op!(+|a: Position3D, b: Position3D| -> Position3D { Position3D { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z, } }); } mod p4d { use super::*; impl Position for Position4D { fn neighbors(&self) -> Vec { iproduct!((-1..=1), (-1..=1), (-1..=1), (-1..=1)) .filter(|t| t != &(0, 0, 0, 0)) .map(|(x, y, z, w)| *self + Position4D::from((x, y, z, w))) .collect() } } impl From<(I, I, I, I)> for Position4D where I: TryInto { fn from((x, y, z, w): (I, I, I, I)) -> Position4D { Position4D { x: unwrap_number_result(x), y: unwrap_number_result(y), z: unwrap_number_result(z), w: unwrap_number_result(w), } } } impl_op!(-|a: Position4D, b: Position4D| -> Position4D { Position4D { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z, w: a.w - b.w, } }); impl_op!(+|a: Position4D, b: Position4D| -> Position4D { Position4D { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z, w: a.w + b.w, } }); } // because calling .unwrap() on a TryInto result isn’t possible without trait bounds on the // associated Error type. fn unwrap_number_result>(i: I) -> i64 { match i.try_into() { Ok(i) => return i, _ => panic!("Bad coordinate"), } }