194 lines
4.8 KiB
Rust
194 lines
4.8 KiB
Rust
use itertools::join;
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use std::collections::HashMap;
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use std::fmt::Display;
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use std::hash::BuildHasher;
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use std::ops::AddAssign;
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#[macro_use]
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extern crate impl_ops;
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use std::ops;
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#[derive(Hash, PartialEq, Eq, Debug, Clone, Copy)]
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pub struct Position2D {
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pub x: i64,
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pub y: i64,
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}
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#[derive(Clone, Copy, Debug)]
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pub enum Direction {
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Up,
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Down,
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Left,
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Right,
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}
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pub const ALL_DIRECTIONS: [Direction; 4] = [
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Direction::Up,
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Direction::Down,
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Direction::Left,
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Direction::Right,
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];
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struct Boundaries {
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x_min: i64,
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x_max: i64,
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y_min: i64,
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y_max: i64,
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}
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#[rustfmt::skip]
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fn get_boundaries(input: &[&Position2D]) -> Boundaries {
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let x_min = input.iter().min_by_key(|k| k.x).map(|p| p.x).unwrap_or(0);
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let x_max = input.iter().max_by_key(|k| k.x).map(|p| p.x).unwrap_or(0);
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let y_min = input.iter().min_by_key(|k| k.y).map(|p| p.y).unwrap_or(0);
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let y_max = input.iter().max_by_key(|k| k.y).map(|p| p.y).unwrap_or(0);
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Boundaries { x_min, x_max, y_min, y_max }
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}
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pub fn draw_ascii<T: Display, S: BuildHasher>(
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coordinates: &HashMap<Position2D, T, S>,
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default: T,
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) -> String {
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let b = get_boundaries(&coordinates.keys().collect::<Vec<_>>());
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join(
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(b.y_min..=b.y_max).rev().map(|y| {
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(b.x_min..=b.x_max)
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.map(|x| {
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coordinates
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.get(&(x, y).into())
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.unwrap_or(&default)
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.to_string()
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})
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.collect::<String>()
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}),
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"\n",
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)
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}
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impl Position2D {
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pub fn neighbors(&self) -> [(Direction, Position2D); 4] {
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[
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(Direction::Up, *self + Direction::Up),
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(Direction::Down, *self + Direction::Down),
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(Direction::Right, *self + Direction::Right),
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(Direction::Left, *self + Direction::Left),
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]
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}
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pub fn moore(&self) -> [Position2D; 8] {
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[
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*self + Direction::Up + Direction::Left,
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*self + Direction::Up,
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*self + Direction::Up + Direction::Right,
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*self + Direction::Left,
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*self + Direction::Right,
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*self + Direction::Down + Direction::Left,
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*self + Direction::Down,
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*self + Direction::Down + Direction::Right,
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]
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}
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}
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impl Direction {
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pub fn turn(&mut self, turn_value: i64) {
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*self += turn_value as i8;
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}
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}
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impl_op!(+ |a: Direction, b: i8| -> Direction {
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match b {
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-1 => match a {
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Direction::Up => Direction::Left,
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Direction::Right => Direction::Up,
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Direction::Down => Direction::Right,
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Direction::Left => Direction::Down,
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},
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1 => match a {
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Direction::Up => Direction::Right,
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Direction::Right => Direction::Down,
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Direction::Down => Direction::Left,
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Direction::Left => Direction::Up,
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},
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0 => a,
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n => unreachable!(format!("Illegal turn value: {}", n)),
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}
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});
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impl_op!(+ |a: Position2D, b: Position2D| -> Position2D {
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Position2D {
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x: a.x + b.x,
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y: a.y + b.y }
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});
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impl_op!(-|a: Position2D, b: Position2D| -> Position2D {
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Position2D {
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x: a.x - b.x,
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y: a.y - b.y,
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}
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});
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impl_op!(+ |a: Position2D, b: Direction| -> Position2D { a + match b {
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Direction::Up => Position2D::from((0, 1)),
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Direction::Right => Position2D::from((1, 0)),
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Direction::Left => Position2D::from((-1, 0)),
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Direction::Down => Position2D::from((0, -1)),
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}
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});
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impl AddAssign<i8> for Direction {
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fn add_assign(&mut self, rhs: i8) {
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*self = *self + rhs;
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}
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}
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impl AddAssign<Direction> for Position2D {
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fn add_assign(&mut self, rhs: Direction) {
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*self = *self + rhs;
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}
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}
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impl AddAssign for Position2D {
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fn add_assign(&mut self, rhs: Position2D) {
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*self = *self + rhs;
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}
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}
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impl From<(usize, usize)> for Position2D {
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fn from(tuple: (usize, usize)) -> Position2D {
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Position2D {
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x: tuple.0 as i64,
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y: tuple.1 as i64,
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}
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}
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}
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impl From<(i32, i32)> for Position2D {
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fn from(tuple: (i32, i32)) -> Position2D {
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Position2D {
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x: tuple.0 as i64,
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y: tuple.1 as i64,
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}
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}
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}
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impl From<(i64, i64)> for Position2D {
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fn from(tuple: (i64, i64)) -> Position2D {
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Position2D {
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x: tuple.0,
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y: tuple.1,
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_add() {
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assert_eq!(
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Position2D { x: 0, y: 2 } + Position2D { x: -1, y: 0 },
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(-1, 2).into()
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);
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assert_eq!(Position2D { x: 0, y: -1 } + Direction::Up, (0, 0).into());
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}
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}
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