advent-of-code/2018/06/main.go

150 lines
2.7 KiB
Go

package main
import (
"fmt"
"io/ioutil"
"strconv"
"strings"
//"math"
)
// tfw no built-in abs() for int
func Abs(x int) int {
if x > 0 {
return x
}
return x * -1
}
func getBounds(nodes []Node) Point {
outPoint := Point{X: 0, Y: 0}
for _, n := range nodes {
if n.Pos.X > outPoint.X {
outPoint.X = n.Pos.X
}
if n.Pos.Y > outPoint.Y {
outPoint.Y = n.Pos.Y
}
}
// Make sure no points are directly touching the edges
outPoint.X++
outPoint.Y++
return outPoint
}
type Point struct {
X int
Y int
}
type Node struct {
ID byte
Pos Point
Size int
}
func ParseInput(input string) []Node {
lines := strings.Split(input, "\n")
output := make([]Node, len(lines))
for i, line := range lines {
coords := strings.Split(line, ", ")
x, _ := strconv.Atoi(coords[1])
y, _ := strconv.Atoi(coords[0])
node := Node{ID: byte(i), Pos: Point{X: x, Y: y}, Size: 0}
output[i] = node
}
return output
}
func FindClosest(p Point, nodes []Node) byte {
var closest Node
minD := 9999999
tied := false
for _, node := range nodes {
d := ManhattanDistance(node.Pos, p)
if d < minD {
minD = d
closest = node
tied = false
} else if d == minD {
tied = true
}
}
if tied {
return byte(255)
}
return closest.ID
}
func DistanceToAll(p Point, nodes []Node) int {
total := 0
for _, node := range nodes {
total += ManhattanDistance(p, node.Pos)
}
return total
}
func CalculateTerritory(n Node, fields [][]byte) int {
marker := n.ID
size := 0
boundX := len(fields) - 1
boundY := len(fields[0]) - 1
for x, outer := range fields {
for y := range outer {
if fields[x][y] == marker {
if x == 0 || y == 0 || x == boundX || y == boundY {
return 0
}
size++
}
}
}
return size
}
func ManhattanDistance(first Point, second Point) int {
return Abs(first.X-second.X) + Abs(first.Y-second.Y)
}
func main() {
inFile, _ := ioutil.ReadFile("input")
inString := string(inFile)
points := ParseInput(inString)
bounds := getBounds(points)
fields := make([][]byte, bounds.X)
for i := range fields {
fields[i] = make([]byte, bounds.Y)
}
// Part 1
for x, outer := range fields {
for y := range outer {
fields[x][y] = FindClosest(Point{X: x, Y: y}, points)
}
}
for i, node := range points {
points[i].Size = CalculateTerritory(node, fields)
}
var biggest Node
biggest.Size = 0
for _, node := range points {
if node.Size > biggest.Size {
biggest = node
}
fields[node.Pos.X][node.Pos.Y] = node.ID + 100
}
fmt.Println(biggest)
// Part 2
closeEnough := 0
for x, outer := range fields {
for y := range outer {
if DistanceToAll(Point{X: x, Y: y}, points) < 10000 {
closeEnough++
}
}
}
fmt.Println(closeEnough)
}