rock-paper-scissors/src/main/kotlin/rps/Game.kt
2020-10-29 16:41:24 +01:00

59 lines
1.7 KiB
Kotlin

package rps
const val TURNS = 100
fun main() {
println("Outcome from Player 1’s perspective: ${playGame(TURNS)}")
}
/** Determine the [Outcome] of [first] vs [second] from the perspective of [first]. */
fun determineOutcome(first: Move, second: Move): Outcome = when(second) {
in first.strongAgainst() -> Outcome.WIN
first -> Outcome.DRAW
else -> Outcome.LOSS
}
// Note: This could be slightly more efficiently and directly on the Sequence
// (but a lot less elegantly) with an imperative loop and three mutable integers.
fun List<Outcome>.calculateGameSummary() = GameSummary(
wins = count { it == Outcome.WIN },
draws = count { it == Outcome.DRAW },
losses = count { it == Outcome.LOSS },
)
fun playGame(turns: Int): GameSummary = generateSequence { randomMove() to randomMove() }
.take(turns)
.map { (p1, p2) -> determineOutcome(p1, p2) }
.toList()
.calculateGameSummary()
fun randomMove(): Move = Move.values().random()
/*
* Classes and named tuples below this point.
* (All in the same file for easier reviewability in a web UI on Github/Gitea).
*/
/**
* A possible move in a game of rock-paper-scissors.
*
* [strongAgainst] is a function for lazy evaluation because otherwise we can’t access SCISSORS before it’s been defined.
*/
enum class Move(val strongAgainst: () -> Set<Move>) {
ROCK({ setOf(SCISSORS, LIZARD) }),
PAPER({ setOf(ROCK, SPOCK) }),
SCISSORS({ setOf(PAPER, LIZARD) }),
LIZARD({ setOf(SPOCK, PAPER) }),
SPOCK({ setOf(SCISSORS, ROCK) }),
}
// purposely not calling this Result to avoid confusion with kotlin.Result and similar
enum class Outcome {
WIN,
DRAW,
LOSS
}
// Named Triple for readability
data class GameSummary(val wins: Int, val draws: Int, val losses: Int)