Zwischenstand
This commit is contained in:
parent
737b2a9376
commit
6f91c0b535
|
@ -30,13 +30,15 @@ var enterableCorridorPos = [7]int{0, 1, 3, 5, 7, 9, 10}
|
||||||
|
|
||||||
func main() {
|
func main() {
|
||||||
playBoard := board{
|
playBoard := board{
|
||||||
[11]rune{'.', '.', '.', '.', '.', '.', '.', '.', '.', '.'},
|
[11]rune{'.', '.', '.', '.', '.', '.', '.', '.', '.', '.', '.'},
|
||||||
[4][4]rune{{'D', 'D', 'D', 'B'}, {'D', 'C', 'B', 'A'}, {'C', 'B', 'A', 'A'}, {'B', 'A', 'C', 'C'}}}
|
[4][4]rune{{'D', 'D', 'D', 'B'}, {'D', 'C', 'B', 'A'}, {'C', 'B', 'A', 'A'}, {'B', 'A', 'C', 'C'}}, 0}
|
||||||
currentBoards := []board
|
currentBoards := []board{}
|
||||||
endBoards := []board
|
endBoards := []board{}
|
||||||
currentBoards = append(currentBoards, playBoard)
|
currentBoards = append(currentBoards, playBoard)
|
||||||
for len(currentBoards) > 0 {
|
for len(currentBoards) > 0 {
|
||||||
step(¤tBoards, &endBoards)
|
step(¤tBoards, &endBoards)
|
||||||
|
fmt.Println(len(currentBoards))
|
||||||
|
fmt.Println(len(endBoards))
|
||||||
}
|
}
|
||||||
fmt.Println(len(endBoards))
|
fmt.Println(len(endBoards))
|
||||||
minEnergy := 9999999
|
minEnergy := 9999999
|
||||||
|
@ -53,7 +55,7 @@ func main() {
|
||||||
func checkWinner(board board) bool {
|
func checkWinner(board board) bool {
|
||||||
for amphoidType, room := range destX {
|
for amphoidType, room := range destX {
|
||||||
for _, val := range board.rooms[room] {
|
for _, val := range board.rooms[room] {
|
||||||
if val != amphoidType && val != '.' {
|
if val != amphoidType {
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -62,27 +64,24 @@ func checkWinner(board board) bool {
|
||||||
}
|
}
|
||||||
|
|
||||||
func step(currentBoards *[]board, endBoards *[]board) {
|
func step(currentBoards *[]board, endBoards *[]board) {
|
||||||
fmt.Print("hll")
|
var newBoards []board
|
||||||
for selectedBoard, selectedEnergy := range *currentBoards {
|
for _, selectedBoard := range *currentBoards {
|
||||||
possibleMoves := getPossibleMoves(selectedBoard)
|
possibleMoves := getPossibleMoves(selectedBoard)
|
||||||
if len(possibleMoves) == 0 {
|
if len(possibleMoves) == 0 {
|
||||||
if (*endBoards)[selectedBoard] == 0 || selectedEnergy < (*endBoards)[selectedBoard] {
|
*endBoards = append(*endBoards, selectedBoard)
|
||||||
(*endBoards)[selectedBoard] = selectedEnergy
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
for start, targets := range possibleMoves {
|
for start, targets := range possibleMoves {
|
||||||
for _, target := range targets {
|
for _, target := range targets {
|
||||||
tmpNewBoard, tmpNewErnergy := useMove(selectedBoard, [2][2]int{start, target}, selectedEnergy)
|
tmpNewBoard := useMove(selectedBoard, [2][2]int{start, target})
|
||||||
if (*currentBoards)[tmpNewBoard] == 0 || tmpNewErnergy < (*currentBoards)[tmpNewBoard] {
|
newBoards = append(newBoards, tmpNewBoard)
|
||||||
(*currentBoards)[tmpNewBoard] = tmpNewErnergy
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
*currentBoards = newBoards
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
func useMove(board board, move [2][2]int, ernergy int) (board, int) {
|
func useMove(board board, move [2][2]int) board {
|
||||||
//Remove moved Amphoid
|
//Remove moved Amphoid
|
||||||
var amphoidType rune
|
var amphoidType rune
|
||||||
if move[0][0] == 0 {
|
if move[0][0] == 0 {
|
||||||
|
@ -109,8 +108,8 @@ func useMove(board board, move [2][2]int, ernergy int) (board, int) {
|
||||||
traveledDistance += Abs(move[1][1] - (move[0][0]*2 + 2))
|
traveledDistance += Abs(move[1][1] - (move[0][0]*2 + 2))
|
||||||
traveledDistance += move[0][1] + 1
|
traveledDistance += move[0][1] + 1
|
||||||
}
|
}
|
||||||
ernergy += costs[amphoidType] * (traveledDistance)
|
board.energy += costs[amphoidType] * (traveledDistance)
|
||||||
return board, ernergy
|
return board
|
||||||
}
|
}
|
||||||
|
|
||||||
func getPossibleMoves(board board) map[[2]int][][2]int {
|
func getPossibleMoves(board board) map[[2]int][][2]int {
|
||||||
|
|
Loading…
Reference in New Issue
Block a user