JuicyGraphics/src/JuicyGraphics/renderer/shaders/background.frag
2019-02-19 02:30:48 +01:00

15 lines
250 B
GLSL

#version 330
in vec2 texCoord;
out vec4 fragColor;
void main() {
if (floor(mod(texCoord.x * 48.0, 2)) != floor(mod(texCoord.y * 27.0, 2))) {
fragColor = vec4(0.9, 0.9, 0.9, 1.0);
}
else {
fragColor = vec4(0.8, 0.8, 0.8, 1.0);
}
}