ProjectBitShiftCorridors/game/maps/hobby_room_corrupted/baseball_bats.gd

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476 B
GDScript3
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extends RPGH_Event
func default():
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textbox("BaseBallBats_1")
if is_first_run():
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textbox("BaseBallBats_2")
textbox("BaseBallBats_3", DataBase.AKO_01)
if map.talked_to_bats_or_junk.value:
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textbox("BaseBallBats_4", DataBase.AKO_01)
screen_text("BaseBallBats_Junk_1")
screen_text("BaseBallBats_5")
screen_text("BaseBallBats_6")
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else:
map.talked_to_bats_or_junk.value = true
map.handle_talked_to_counter()
yield(RPGH.Dialog, "finished_textbox_queue")