ProjectBitShiftCorridors/game/maps/hobby_room_corrupted/pool_table.gd

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GDScript3
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extends RPGH_Event
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func default():
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textbox("PoolTable_1")
if is_first_run():
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textbox("PoolTable_2", DataBase.AKO_01)
textbox("PoolTable_3", DataBase.AKO_01)
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map.handle_talked_to_counter()
yield(RPGH.Dialog, "finished_textbox_queue")