31 lines
797 B
GDScript
31 lines
797 B
GDScript
extends RPGH_Event
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func default():
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var cam_setup = CameraSetup()
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cam_setup.observee = $Sprite/CameraFocus
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cam_setup.zoom = 0.33333
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var cam_setup2 = CameraSetup()
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cam_setup2.limit_left = 0
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cam_setup2.limit_top = 0
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cam_setup2.limit_right = 336
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cam_setup2.limit_bottom = 312
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set_camera_setup(cam_setup)
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fade_over_camera_setup(cam_setup2, 40.9, true)
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yield(get_tree().create_timer(3.0), "timeout")
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var anim = $Sprite/AnimationPlayer
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anim.play("WakeUpShakeHead")
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yield(anim, "animation_finished")
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screen_text("StandUp_1")
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textbox("StandUp_2", DataBase.AKO_02)
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textbox("StandUp_3", DataBase.AKO_03)
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textbox("StandUp_4", DataBase.AKO_04)
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yield(RPGH.Dialog, "finished_textbox_queue")
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anim.play("StandUp")
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func spawn_player():
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RPGH.Player.spawn($Sprite.position)
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queue_free()
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