RPGH_Engine/nodes/spawn_marker/spawn_marker.gd
2021-05-19 16:22:05 +02:00

20 lines
314 B
GDScript

tool
extends Node2D
var _TEXTURE
func _init():
if Engine.editor_hint:
_TEXTURE = load("res://addons/rpgh_engine/nodes/spawn_marker/spawn_marker.png")
func _ready():
if !Engine.editor_hint:
RPGH.Player.spawn(position)
func _draw():
if Engine.editor_hint:
draw_texture(_TEXTURE, Vector2(0.0, -12.0))