SummerDay/addons/summer_day/tool/canvas/canvas.gd

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GDScript3
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tool
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extends PanelContainer
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class_name SummerDayCanvas
var scene: SummerDayScene
var canvas_state := SummerDayCanvasState.new()
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var tool_pool := SummerDayCanvasToolPool.new()
var tool_context: SummerDayToolContext # Provided by plugin root.
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func _ready():
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tool_context.canvas_state = canvas_state
canvas_state.connect("view_transform_changed",
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$Render/BackgroundLayer/EmptyCanvasLayer, "_on_view_transform_changed")
canvas_state.connect("clip_space_view_transform_changed",
self, "_on_clip_space_view_transform_changed")
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func _gui_input(event):
tool_pool.run_most_prior(event, tool_context)
# _gui_input() cannot receive screen touch released event so we do this here.
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func _input(event):
if event is InputEventScreenTouch and !event.is_pressed():
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tool_pool.run_most_prior(event, tool_context)
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func _on_SummerDay_scene_changed(new_scene):
scene = new_scene
canvas_state.update_fill_transform(scene)
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scene.connect("aspect_ratio_changed",
self, "_on_scene_aspect_ratio_changed")
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$Render/Label.text = str(scene) + "\n" + str(scene.aspect_ratio)
$Render/BackgroundLayer/EmptyCanvasLayer.update_size(scene)
canvas_state.update_fill_transform(scene)
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func _on_Canvas_resized():
canvas_state.rect_size = rect_size
canvas_state.update_canvas_to_clip_space()
canvas_state.update_fill_transform(scene)
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func _on_scene_aspect_ratio_changed(new_aspect_ratio):
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$Render/BackgroundLayer/EmptyCanvasLayer.update_size(scene)
canvas_state.update_fill_transform(scene)
func _on_clip_space_view_transform_changed(new_transform):
var listeners = get_tree().get_nodes_in_group("ListenForTransformUpdate")
for i in listeners:
var basis = Basis(
Vector3(new_transform.x.x, new_transform.x.y, 0.0),
Vector3(new_transform.y.x, new_transform.y.y, 0.0),
Vector3(new_transform.origin.x, new_transform.origin.y, 1.0)
)
i.get_material().set_shader_param("canvas_transform", basis)
#print(i.get_material().get_shader_param("canvas_transform"))