Added canvas background layer creation functionality.
This commit is contained in:
parent
0b3c07d11f
commit
221f4547aa
19
Main.tscn
19
Main.tscn
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=17 format=2]
|
||||
[gd_scene load_steps=19 format=2]
|
||||
|
||||
[ext_resource path="res://TryingOutSomethingNew.gd" type="Script" id=1]
|
||||
[ext_resource path="res://Node2D.gd" type="Script" id=2]
|
||||
|
@ -107,9 +107,24 @@ void fragment() {
|
|||
ALBEDO = texture(table, UV).rgb;
|
||||
}"
|
||||
|
||||
[sub_resource type="Image" id=18]
|
||||
data = {
|
||||
"data": PoolByteArray( 0, 0, 128, 62, 0, 0, 0, 0, 0, 0, 0, 0, 154, 153, 25, 62, 0, 0, 0, 0, 0, 0, 128, 62, 0, 0, 0, 0, 154, 153, 25, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 62, 0, 0, 0, 0, 0, 0, 0, 0, 154, 153, 25, 190, 0, 0, 0, 0, 0, 0, 128, 62, 0, 0, 0, 0, 154, 153, 25, 190, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63 ),
|
||||
"format": "RGBAFloat",
|
||||
"height": 1,
|
||||
"mipmaps": false,
|
||||
"width": 8
|
||||
}
|
||||
|
||||
[sub_resource type="ImageTexture" id=19]
|
||||
flags = 0
|
||||
flags = 0
|
||||
image = SubResource( 18 )
|
||||
size = Vector2( 8, 1 )
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=7]
|
||||
shader = SubResource( 6 )
|
||||
shader_param/table = SubResource( 16 )
|
||||
shader_param/table = SubResource( 19 )
|
||||
|
||||
[sub_resource type="QuadMesh" id=8]
|
||||
|
||||
|
|
|
@ -30,6 +30,7 @@ func _gui_input(event):
|
|||
func _on_SummerDay_scene_changed(new_scene):
|
||||
scene = new_scene
|
||||
_update_fill_transform()
|
||||
scene.connect("aspect_ratio_changed", self, "_update_CanvasLayer")
|
||||
$Label.text = str(scene) + "\n" + str(scene.aspect_ratio)
|
||||
|
||||
|
||||
|
@ -64,3 +65,20 @@ func _update_fill_transform():
|
|||
func _update_view_transformation(transform):
|
||||
view_transform = fill_transform * canvas_transform
|
||||
emit_signal("view_transform_changed", view_transform)
|
||||
|
||||
|
||||
func _update_CanvasLayer(new_aspect_ratio):
|
||||
var new_polygon
|
||||
if scene == null:
|
||||
new_polygon = PoolVector2Array()
|
||||
else:
|
||||
new_polygon = PoolVector2Array(
|
||||
[
|
||||
Vector2.ZERO,
|
||||
Vector2(scene.internal_width, 0.0),
|
||||
Vector2(scene.internal_width, scene.internal_height),
|
||||
Vector2(0.0, scene.internal_height)
|
||||
]
|
||||
)
|
||||
|
||||
$BackgroundLayer/CanvasLayer.polygon = new_polygon
|
||||
|
|
|
@ -87,7 +87,7 @@ _global_script_class_icons={
|
|||
[application]
|
||||
|
||||
config/name="CGMationSomeday"
|
||||
run/main_scene="res://Main.tscn"
|
||||
run/main_scene="res://addons/summer_day/main_screen.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[autoload]
|
||||
|
|
Loading…
Reference in New Issue
Block a user