No really productive changes.

This commit is contained in:
Mono 2021-12-12 17:04:17 +01:00
parent 79228c9462
commit d285f7a12d
37 changed files with 241 additions and 85 deletions

View File

@ -0,0 +1,7 @@
[gd_resource type="Resource" load_steps=2 format=2]
[ext_resource path="res://addons/summer_day/data/scene/scene.gd" type="Script" id=1]
[resource]
script = ExtResource( 1 )
aspect_ratio = Vector2( 16, 9 )

View File

@ -0,0 +1,12 @@
[gd_resource type="Resource" load_steps=4 format=2]
[ext_resource path="res://addons/summer_day/data/scene/scene.gd" type="Script" id=1]
[ext_resource path="res://addons/summer_day/data/document/document.gd" type="Script" id=2]
[sub_resource type="Resource" id=1]
script = ExtResource( 1 )
aspect_ratio = Vector2( 16, 9 )
[resource]
script = ExtResource( 2 )
scene = SubResource( 1 )

View File

@ -0,0 +1,13 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/summer_day/display/display.gd" type="Script" id=2]
[node name="Node2D" type="Node2D"]
[node name="SDDisplay" type="Control" parent="."]
margin_right = 40.0
margin_bottom = 40.0
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}

View File

@ -4,4 +4,4 @@
[resource]
script = ExtResource( 1 )
aspect_ratio = Vector2( 16.291, 11.644 )
aspect_ratio = Vector2( 16, 9 )

View File

@ -3,9 +3,9 @@
[ext_resource path="res://TryingOutSomethingNew.gd" type="Script" id=1]
[ext_resource path="res://Node2D.gd" type="Script" id=2]
[ext_resource path="res://icon.png" type="Texture" id=3]
[ext_resource path="res://addons/summer_day/interface/display.gd" type="Script" id=4]
[ext_resource path="res://addons/summer_day/display/display.gd" type="Script" id=4]
[ext_resource path="res://Bullshit/Main.gd" type="Script" id=5]
[ext_resource path="res://addons/summer_day/tool/canvas/rendering/space_camera.gd" type="Script" id=6]
[ext_resource path="res://addons/summer_day/user_interface/canvas/rendering/space_camera.gd" type="Script" id=6]
[sub_resource type="Shader" id=1]
code = "shader_type spatial;
@ -38,7 +38,7 @@ shader = SubResource( 1 )
shader_param/albedo = Color( 0.768627, 0.231373, 0.231373, 1 )
shader_param/ha = null
[sub_resource type="Image" id=17]
[sub_resource type="Image" id=16]
data = {
"data": PoolByteArray( 0, 0, 128, 62, 0, 0, 0, 0, 0, 0, 0, 0, 154, 153, 25, 62, 0, 0, 0, 0, 0, 0, 128, 62, 0, 0, 0, 0, 154, 153, 25, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 62, 0, 0, 0, 0, 0, 0, 0, 0, 154, 153, 25, 190, 0, 0, 0, 0, 0, 0, 128, 62, 0, 0, 0, 0, 154, 153, 25, 190, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63 ),
"format": "RGBAFloat",
@ -47,10 +47,10 @@ data = {
"width": 8
}
[sub_resource type="ImageTexture" id=16]
[sub_resource type="ImageTexture" id=15]
flags = 0
flags = 0
image = SubResource( 17 )
image = SubResource( 16 )
size = Vector2( 8, 1 )
[sub_resource type="CapsuleMesh" id=5]
@ -105,7 +105,7 @@ void fragment() {
ALBEDO = texture(table, UV).rgb;
}"
[sub_resource type="Image" id=18]
[sub_resource type="Image" id=17]
data = {
"data": PoolByteArray( 0, 0, 128, 62, 0, 0, 0, 0, 0, 0, 0, 0, 154, 153, 25, 62, 0, 0, 0, 0, 0, 0, 128, 62, 0, 0, 0, 0, 154, 153, 25, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 62, 0, 0, 0, 0, 0, 0, 0, 0, 154, 153, 25, 190, 0, 0, 0, 0, 0, 0, 128, 62, 0, 0, 0, 0, 154, 153, 25, 190, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63 ),
"format": "RGBAFloat",
@ -114,16 +114,16 @@ data = {
"width": 8
}
[sub_resource type="ImageTexture" id=19]
[sub_resource type="ImageTexture" id=18]
flags = 0
flags = 0
image = SubResource( 18 )
image = SubResource( 17 )
size = Vector2( 8, 1 )
[sub_resource type="ShaderMaterial" id=7]
shader = SubResource( 6 )
shader_param/canvas_transform = Basis( 0.486942, -0.0451413, -0.453712, -0.0795491, -0.858099, 0.370417, 0, 0, 1 )
shader_param/table = SubResource( 19 )
shader_param/canvas_transform = Basis( 1.07527, 0, -0.716846, 0, -2, 1, 0, 0, 1 )
shader_param/table = SubResource( 18 )
[sub_resource type="QuadMesh" id=8]
@ -156,9 +156,7 @@ void fragment() {
[sub_resource type="ShaderMaterial" id=10]
shader = SubResource( 9 )
[sub_resource type="Animation" id=14]
length = 725.63
loop = true
[sub_resource type="Animation" id=13]
[node name="Main" type="Node"]
script = ExtResource( 5 )
@ -178,7 +176,7 @@ script = ExtResource( 6 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 619.786, 73.103 )
texture = SubResource( 16 )
texture = SubResource( 15 )
centered = false
[node name="Sprite3D" type="Sprite3D" parent="."]
@ -186,7 +184,7 @@ visible = false
opacity = 0.15
texture = ExtResource( 3 )
[node name="CSGBox" type="CSGMesh" parent="." groups=["ListenForSpatialTransform"]]
[node name="CSGBox" type="CSGMesh" parent="." groups=["SummerDaySpatialTransform"]]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.401247, 0.829002, -0.735263 )
mesh = SubResource( 5 )
material = SubResource( 7 )
@ -212,4 +210,4 @@ script = ExtResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}
scene = SubResource( 14 )
scene = SubResource( 13 )

View File

@ -60,8 +60,6 @@ func update_canvas_inv():
func _input(event):
#print(canvas_inv.xform(get_local_mouse_position()))
#print(event.as_text())
var mouse_position = get_viewport().get_mouse_position()
if event is InputEventMouseButton:
@ -82,26 +80,26 @@ func _input(event):
func _draw():
for i in range(4):
draw_line(
canvas_trans.xform(corners[i]),
canvas_trans.xform(corners[wrapi(i + 1, 0, 4)]),
corners[i],
corners[wrapi(i + 1, 0, 4)],
Color.maroon)
for i in range(4):
draw_circle(canvas_trans.xform(corners[i]), 10.0, Color.maroon)
draw_circle(corners[i], 0.01, Color.maroon)
for i in range(4):
draw_line(
canvas_trans.xform(corners[i]),
canvas_trans.xform(corners[i + 4]),
corners[i],
corners[i + 4],
Color.yellow)
for i in range(4):
draw_line(
canvas_trans.xform(corners[i + 4]),
canvas_trans.xform(corners[wrapi(i + 5, 4, 8)]),
corners[i + 4],
corners[wrapi(i + 5, 4, 8)],
Color.purple)
for i in range(4):
draw_circle(canvas_trans.xform(corners[i + 4]), 10.0, Color.purple)
draw_circle(corners[i + 4], 0.01, Color.purple)
draw_texture_rect(table, Rect2(
Vector2(750.0, 50.0), Vector2(256.0, 32.0)
Vector2(450.0, 50.0), Vector2(256.0, 32.0)
), false)

View File

@ -0,0 +1,12 @@
# This class can be abstracted and is meant to handle the drawing workflow
# of each individual model.
tool
extends Resource
class_name SummerDayBlueprint
var editables = []
func _setup_editables():
pass

View File

@ -0,0 +1,25 @@
tool
extends Resource
class_name SummerDayEditable
var priority = 0
var modifier_layer = 0
func _check_for_use(
event: InputEvent, tool_context: SummerDayToolContext
) -> bool: # Virtual.
return false
func _run(event: InputEvent, tool_context: SummerDayToolContext): # Virtual.
pass
func _update_table(table: Image): # Virtual.
pass
func get_priority_score() -> int:
return priority * 4 + modifier_layer

View File

@ -0,0 +1,3 @@
tool
extends SummerDayEditable
class_name SummerDayEditableTube

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@ -0,0 +1,13 @@
tool
extends Resource
class_name SummerDayDocument
export(Resource) var scene = _scene_generation()
func _scene_generation() -> SummerDayScene:
var _scene = SummerDayScene.new()
_scene.resource_path = "res://production/test/scene_001.tres"
_scene.aspect_ratio = Vector2(12.0, 9.0)
return _scene

View File

@ -18,7 +18,7 @@ func _ready():
func _set_aspect_ratio(new_aspect_ratio):
var handled_aspect_ratio = Vector2()
# Don't let a component drop below 0.01!
# Don't let the components drop below 0.01!
if new_aspect_ratio.x <= 0.01:
handled_aspect_ratio.x = 0.01
else:

View File

@ -1,8 +1,8 @@
extends Control
class_name SDDisplay
class_name SummerDayDisplay
export(Animation) var scene = null
export(Resource) var scene = null
# Called when the node enters the scene tree for the first time.

View File

@ -1,7 +1,9 @@
# Right now this script is absolutely obsolete.
tool
extends Control
class_name SummerDayMainScreen
func _ready():
print(get_path())
#print(get_path())
pass

View File

@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/summer_day/tool/canvas/canvas.tscn" type="PackedScene" id=1]
[ext_resource path="res://addons/summer_day/user_interface/canvas/canvas.tscn" type="PackedScene" id=1]
[ext_resource path="res://addons/summer_day/main_screen.gd" type="Script" id=2]
[node name="MainScreen" type="Control"]

View File

@ -4,12 +4,14 @@ extends EditorPlugin
signal sd_scene_changed(new_scene)
const MainScreen = preload("res://addons/summer_day/main_screen.tscn")
const Timeline = preload("res://addons/summer_day/tool/timeline/timeline.tscn")
const Timeline = preload("res://addons/summer_day/user_interface/timeline/timeline.tscn")
const ScenePicker = preload("res://addons/summer_day/user_interface/resource_picker/scene_picker.gd")
var Canvas: SummerDayCanvas
var main_screen_instance: SummerDayMainScreen
var timeline_instance: SummerDayTimeline
var scene_picker_instance: SummerDayScenePicker
var tool_context := SummerDayToolContext.new()
@ -30,24 +32,31 @@ func _enter_tree():
# Hide the main panel. Very much required.
make_visible(false)
timeline_instance = Timeline.instance()
add_control_to_bottom_panel(timeline_instance, "SummerDay Timeline")
add_custom_type("SummerDayScene", "Resource",
load("res://addons/summer_day/data/scene/scene.gd"),
scene_picker_instance = ScenePicker.new()
add_inspector_plugin(scene_picker_instance)
add_custom_type("SummerDayDocument", "Resource",
load("res://addons/summer_day/data/document/document.gd"),
get_editor_interface().get_base_control().get_icon("Animation", "EditorIcons"))
add_custom_type("SummerDayDisplay", "Control",
load("res://addons/summer_day/interface/display.gd"),
load("res://addons/summer_day/display/display.gd"),
get_editor_interface().get_base_control().get_icon("TextureRect", "EditorIcons"))
func _exit_tree():
if main_screen_instance:
main_screen_instance.queue_free()
remove_custom_type("SummerDayScene")
remove_custom_type("SummerDayDocument")
remove_custom_type("SummerDayDisplay")
remove_control_from_bottom_panel(timeline_instance)
remove_inspector_plugin(scene_picker_instance)
func has_main_screen():
@ -65,12 +74,12 @@ func make_visible(visible):
func handles(object):
if object is SummerDayScene:
if object is SummerDayDocument:
return true
func edit(scene):
emit_signal("sd_scene_changed", scene)
func edit(object):
emit_signal("sd_scene_changed", object.scene)
func get_plugin_name():

View File

@ -36,10 +36,6 @@ func _run(event: InputEvent, tool_context: SummerDayToolContext):
var zoom_strength
if event is InputEventMouseButton:
print(event.button_index)
print(event.button_mask)
print(event.factor)
print("\n")
zoom_point = event.position
zoom_strength = event.factor
if event.button_index == BUTTON_WHEEL_DOWN:

View File

@ -4,7 +4,7 @@ class_name SummerDayToolContext
var edited_scene: SummerDayScene
var canvas_state: SummerDayCanvasState
var local_mouse_position: Vector2
var position: Vector2
func _on_SummerDay_scene_changed(new_scene):

View File

@ -16,13 +16,17 @@ func _ready():
func _gui_input(event):
if event.has_method("get_position"):
tool_context.position = canvas_state.view_transform.xform_inv(
event.position
)
tool_pool.run_most_prior(event, tool_context)
# _gui_input() cannot receive screen touch released event so we do this here.
# _gui_input() cannot receive screen touch released event by itself.
func _input(event):
if event is InputEventScreenTouch and !event.is_pressed():
tool_pool.run_most_prior(event, tool_context)
_gui_input(event)
func _on_SummerDay_scene_changed(new_scene):
@ -48,14 +52,14 @@ func _on_scene_aspect_ratio_changed(new_aspect_ratio):
func _on_view_transform_changed(canvas_transform, spatial_transform):
var canvas_transform_listeners = get_tree().get_nodes_in_group(
"ListenForCanvasTransform"
"SummerDayCanvasTransform"
)
for i in canvas_transform_listeners:
if i is Viewport:
i.canvas_transform = canvas_transform
var spatial_transform_listeners = get_tree().get_nodes_in_group(
"ListenForSpatialTransform"
"SummerDaySpatialTransform"
)
for i in spatial_transform_listeners:
var basis = Basis(
@ -67,6 +71,6 @@ func _on_view_transform_changed(canvas_transform, spatial_transform):
func _on_canvas_polygon_changed(new_polygon):
var listeners = get_tree().get_nodes_in_group("CanvasPolygon")
var listeners = get_tree().get_nodes_in_group("SummerDayCanvasPolygon")
for i in listeners:
i.polygon = new_polygon

View File

@ -1,6 +1,6 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://addons/summer_day/tool/canvas/canvas.gd" type="Script" id=1]
[ext_resource path="res://addons/summer_day/user_interface/canvas/canvas.gd" type="Script" id=1]
[ext_resource path="res://Main.tscn" type="PackedScene" id=2]
[sub_resource type="StyleBoxFlat" id=3]
@ -50,7 +50,7 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="BackgroundLayer" type="Viewport" parent="Render" groups=["ListenForCanvasTransform"]]
[node name="BackgroundLayer" type="Viewport" parent="Render" groups=["SummerDayCanvasTransform"]]
size = Vector2( 998, 574 )
size_override_stretch = true
transparent_bg = true
@ -59,10 +59,10 @@ usage = 0
render_target_update_mode = 3
gui_disable_input = true
[node name="EmptyCanvasLayer" type="Polygon2D" parent="Render/BackgroundLayer" groups=["CanvasPolygon"]]
polygon = PoolVector2Array( 0, 0, 1.39909, 0, 1.39909, 1, 0, 1 )
[node name="EmptyCanvasLayer" type="Polygon2D" parent="Render/BackgroundLayer" groups=["SummerDayCanvasPolygon"]]
polygon = PoolVector2Array( 0, 0, 1.77778, 0, 1.77778, 1, 0, 1 )
[node name="RenderLayer" type="Viewport" parent="Render" groups=["ListenForCanvasTransform"]]
[node name="RenderLayer" type="Viewport" parent="Render" groups=["SummerDayCanvasTransform"]]
size = Vector2( 998, 574 )
world = SubResource( 2 )
transparent_bg = true
@ -72,14 +72,14 @@ gui_disable_input = true
[node name="Main" parent="Render/RenderLayer" instance=ExtResource( 2 )]
[node name="BorderShadow" type="Polygon2D" parent="Render/RenderLayer" groups=["CanvasPolygon"]]
[node name="BorderShadow" type="Polygon2D" parent="Render/RenderLayer" groups=["SummerDayCanvasPolygon"]]
material = SubResource( 5 )
color = Color( 0.611765, 0.611765, 0.611765, 1 )
color = Color( 0.337255, 0.337255, 0.337255, 1 )
invert_enable = true
invert_border = 1000.0
polygon = PoolVector2Array( 0, 0, 1.39909, 0, 1.39909, 1, 0, 1 )
polygon = PoolVector2Array( 0, 0, 1.77778, 0, 1.77778, 1, 0, 1 )
[node name="ForegroundLayer" type="Viewport" parent="Render" groups=["ListenForCanvasTransform"]]
[node name="ForegroundLayer" type="Viewport" parent="Render" groups=["SummerDayCanvasTransform"]]
size = Vector2( 998, 574 )
transparent_bg = true
handle_input_locally = false

View File

@ -3,7 +3,6 @@ extends Camera
func _ready():
print("HowAboutNow?")
_on_view_transform_changed(Transform.IDENTITY)
@ -11,7 +10,6 @@ func _on_view_transform_changed(new_transform: Transform2D):
var tran = Transform.IDENTITY
tran.origin.y = 0.5
tran = tran.scaled(Vector3(0.2, 0.8, 1.0))
print(tran)
var rid = VisualServer.camera_create()
var basis_scale = tran.basis.get_scale()
var scale = lerp(basis_scale.x, basis_scale.y, 0.5)

View File

@ -0,0 +1,18 @@
tool
extends EditorInspectorPlugin
class_name SummerDayScenePicker
func can_handle(object):
if object is SummerDayDisplay:
return true
else: false
func parse_property(object, type, path, hint, hint_text, usage):
if path == "scene":
var picker = EditorResourcePicker.new()
picker.base_type = "SummerDayScene"
picker.editable = true
add_custom_control(picker)
return true

View File

@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/summer_day/tool/timeline/timeline.gd" type="Script" id=1]
[ext_resource path="res://addons/summer_day/user_interface/timeline/timeline.gd" type="Script" id=1]
[node name="Timeline" type="Control"]
anchor_right = 1.0

8
production/ann.tres Normal file
View File

@ -0,0 +1,8 @@
[gd_resource type="Resource" load_steps=3 format=2]
[ext_resource path="res://addons/summer_day/data/document/document.gd" type="Script" id=1]
[ext_resource path="res://production/test/scene_001.tres" type="Resource" id=2]
[resource]
script = ExtResource( 1 )
scene = ExtResource( 2 )

View File

@ -0,0 +1,7 @@
tool
extends SummerDayBlueprint
func _setup_editables():
editables

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@ -0,0 +1,7 @@
[gd_resource type="Resource" load_steps=2 format=2]
[ext_resource path="res://addons/summer_day/data/scene/scene.gd" type="Script" id=1]
[resource]
script = ExtResource( 1 )
aspect_ratio = Vector2( 16, 9 )

View File

@ -34,40 +34,60 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://Bullshit/NewTexutre.gd"
}, {
"base": "Control",
"class": "SDDisplay",
"language": "GDScript",
"path": "res://addons/summer_day/interface/display.gd"
}, {
"base": "ScriptEditor",
"class": "ScriptEditorTest",
"language": "GDScript",
"path": "res://Bullshit/ScriptEditTest.gd"
}, {
"base": "Resource",
"class": "SummerDayBlueprint",
"language": "GDScript",
"path": "res://addons/summer_day/data/blueprint/blueprint.gd"
}, {
"base": "PanelContainer",
"class": "SummerDayCanvas",
"language": "GDScript",
"path": "res://addons/summer_day/tool/canvas/canvas.gd"
"path": "res://addons/summer_day/user_interface/canvas/canvas.gd"
}, {
"base": "Resource",
"class": "SummerDayCanvasState",
"language": "GDScript",
"path": "res://addons/summer_day/tool/canvas/canvas_state.gd"
"path": "res://addons/summer_day/user_interface/canvas/canvas_state.gd"
}, {
"base": "SummerDayToolPool",
"class": "SummerDayCanvasToolPool",
"language": "GDScript",
"path": "res://addons/summer_day/tool/canvas/tools/tool_pool.gd"
"path": "res://addons/summer_day/tools/canvas/tools/tool_pool.gd"
}, {
"base": "Control",
"class": "SummerDayDisplay",
"language": "GDScript",
"path": "res://addons/summer_day/display/display.gd"
}, {
"base": "Resource",
"class": "SummerDayDocument",
"language": "GDScript",
"path": "res://addons/summer_day/data/document/document.gd"
}, {
"base": "Resource",
"class": "SummerDayEditable",
"language": "GDScript",
"path": "res://addons/summer_day/data/blueprint/editable.gd"
}, {
"base": "SummerDayEditable",
"class": "SummerDayEditableTube",
"language": "GDScript",
"path": "res://addons/summer_day/data/blueprint/template_editables/tube.gd"
}, {
"base": "SummerDayTool",
"class": "SummerDayFreeTransformCanvasTool",
"language": "GDScript",
"path": "res://addons/summer_day/tool/canvas/tools/general_use/free_transform.gd"
"path": "res://addons/summer_day/tools/canvas/tools/general_use/free_transform.gd"
}, {
"base": "SummerDayTool",
"class": "SummerDayHandCanvasTool",
"language": "GDScript",
"path": "res://addons/summer_day/tool/canvas/tools/general_use/hand.gd"
"path": "res://addons/summer_day/tools/canvas/tools/general_use/hand.gd"
}, {
"base": "Control",
"class": "SummerDayMainScreen",
@ -82,42 +102,47 @@ _global_script_classes=[ {
"base": "SummerDayTool",
"class": "SummerDayRotationCanvasTool",
"language": "GDScript",
"path": "res://addons/summer_day/tool/canvas/tools/general_use/rotation.gd"
"path": "res://addons/summer_day/tools/canvas/tools/general_use/rotation.gd"
}, {
"base": "Resource",
"class": "SummerDayScene",
"language": "GDScript",
"path": "res://addons/summer_day/data/scene/scene.gd"
}, {
"base": "EditorInspectorPlugin",
"class": "SummerDayScenePicker",
"language": "GDScript",
"path": "res://addons/summer_day/user_interface/resource_picker/scene_picker.gd"
}, {
"base": "Control",
"class": "SummerDayTimeline",
"language": "GDScript",
"path": "res://addons/summer_day/tool/timeline/timeline.gd"
"path": "res://addons/summer_day/user_interface/timeline/timeline.gd"
}, {
"base": "Reference",
"class": "SummerDayTool",
"language": "GDScript",
"path": "res://addons/summer_day/tool/tool_system/base_tool.gd"
"path": "res://addons/summer_day/tools/tool_system/base_tool.gd"
}, {
"base": "Reference",
"class": "SummerDayToolContext",
"language": "GDScript",
"path": "res://addons/summer_day/tool/tool_system/tool_context.gd"
"path": "res://addons/summer_day/tools/tool_system/tool_context.gd"
}, {
"base": "Reference",
"class": "SummerDayToolPool",
"language": "GDScript",
"path": "res://addons/summer_day/tool/tool_system/tool_pool.gd"
"path": "res://addons/summer_day/tools/tool_system/tool_pool.gd"
}, {
"base": "Viewport",
"class": "SummerDayViewportHandler",
"language": "GDScript",
"path": "res://addons/summer_day/tool/canvas/rendering/viewport_handler.gd"
"path": "res://addons/summer_day/user_interface/canvas/rendering/viewport_handler.gd"
}, {
"base": "SummerDayTool",
"class": "SummerDayZoomCanvasTool",
"language": "GDScript",
"path": "res://addons/summer_day/tool/canvas/tools/general_use/zoom.gd"
"path": "res://addons/summer_day/tools/canvas/tools/general_use/zoom.gd"
}, {
"base": "OH",
"class": "VeryWorse",
@ -130,17 +155,22 @@ _global_script_class_icons={
"GitAPI": "",
"OH": "",
"PremiumTexture": "",
"SDDisplay": "",
"ScriptEditorTest": "",
"SummerDayBlueprint": "",
"SummerDayCanvas": "",
"SummerDayCanvasState": "",
"SummerDayCanvasToolPool": "",
"SummerDayDisplay": "",
"SummerDayDocument": "",
"SummerDayEditable": "",
"SummerDayEditableTube": "",
"SummerDayFreeTransformCanvasTool": "",
"SummerDayHandCanvasTool": "",
"SummerDayMainScreen": "",
"SummerDayMathHelper": "",
"SummerDayRotationCanvasTool": "",
"SummerDayScene": "",
"SummerDayScenePicker": "",
"SummerDayTimeline": "",
"SummerDayTool": "",
"SummerDayToolContext": "",
@ -160,10 +190,6 @@ config/icon="res://icon.png"
Util="res://addons/summer_day/utilities/math_helper.gd"
[editor_plugins]
enabled=PoolStringArray( "res://addons/summer_day/plugin.cfg" )
[gdnative]
singletons=[ "res://addons/godot-git-plugin/git_api.gdnlib" ]