77 lines
2.2 KiB
GDScript
77 lines
2.2 KiB
GDScript
tool
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extends PanelContainer
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class_name SummerDayCanvas
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var scene: SummerDayScene
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var canvas_state := SummerDayCanvasState.new()
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var tool_pool := SummerDayCanvasToolPool.new()
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var tool_context: SummerDayToolContext # Provided by plugin root.
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func _ready():
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tool_context.canvas_state = canvas_state
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canvas_state.connect("view_transform_changed",
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self, "_on_view_transform_changed")
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func _gui_input(event):
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if event.has_method("get_position"):
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tool_context.position = canvas_state.view_transform.xform_inv(
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event.position
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)
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tool_pool.run_most_prior(event, tool_context)
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# _gui_input() cannot receive screen touch released event by itself.
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func _input(event):
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if event is InputEventScreenTouch and !event.is_pressed():
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_gui_input(event)
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func _on_SummerDay_scene_changed(new_scene):
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scene = new_scene
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canvas_state.update_fill_transform(scene)
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scene.connect("aspect_ratio_changed",
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self, "_on_scene_aspect_ratio_changed")
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canvas_state.connect("canvas_polygon_changed",
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self, "_on_canvas_polygon_changed")
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$Render/Label.text = str(scene) + "\n" + str(scene.aspect_ratio)
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canvas_state.update_fill_transform(scene)
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func _on_Canvas_resized():
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canvas_state.rect_size = rect_size
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canvas_state.update_canvas_to_clip_space()
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canvas_state.update_fill_transform(scene)
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func _on_scene_aspect_ratio_changed(new_aspect_ratio):
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canvas_state.update_fill_transform(scene)
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func _on_view_transform_changed(canvas_transform, spatial_transform):
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var canvas_transform_listeners = get_tree().get_nodes_in_group(
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"SummerDayCanvasTransform"
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)
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for i in canvas_transform_listeners:
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if i is Viewport:
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i.canvas_transform = canvas_transform
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var spatial_transform_listeners = get_tree().get_nodes_in_group(
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"SummerDaySpatialTransform"
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)
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for i in spatial_transform_listeners:
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var basis = Basis(
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Vector3(spatial_transform.x.x, spatial_transform.x.y, 0.0),
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Vector3(spatial_transform.y.x, spatial_transform.y.y, 0.0),
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Vector3(spatial_transform.origin.x, spatial_transform.origin.y, 1.0)
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)
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i.get_material().set_shader_param("canvas_transform", basis)
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func _on_canvas_polygon_changed(new_polygon):
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var listeners = get_tree().get_nodes_in_group("SummerDayCanvasPolygon")
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for i in listeners:
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i.polygon = new_polygon
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