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use itertools ::join ;
use std ::collections ::HashMap ;
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use std ::fmt ::Display ;
use std ::hash ::BuildHasher ;
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use std ::ops ::AddAssign ;
#[ macro_use ]
extern crate impl_ops ;
use std ::ops ;
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#[ derive(Hash, PartialEq, Eq, Debug, Clone, Copy) ]
pub struct Position2D {
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pub x : i64 ,
pub y : i64 ,
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}
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#[ derive(Clone, Copy) ]
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pub enum Direction {
Up ,
Down ,
Left ,
Right ,
}
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struct Boundaries {
x_min : i64 ,
x_max : i64 ,
y_min : i64 ,
y_max : i64 ,
}
#[ rustfmt::skip ]
fn get_boundaries ( input : & [ & Position2D ] ) -> Boundaries {
let x_min = input . iter ( ) . min_by_key ( | k | k . x ) . map ( | p | p . x ) . unwrap_or ( 0 ) ;
let x_max = input . iter ( ) . max_by_key ( | k | k . x ) . map ( | p | p . x ) . unwrap_or ( 0 ) ;
let y_min = input . iter ( ) . min_by_key ( | k | k . y ) . map ( | p | p . y ) . unwrap_or ( 0 ) ;
let y_max = input . iter ( ) . max_by_key ( | k | k . y ) . map ( | p | p . y ) . unwrap_or ( 0 ) ;
Boundaries { x_min , x_max , y_min , y_max }
}
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pub fn draw_ascii < T : Display , S : BuildHasher > (
coordinates : & HashMap < Position2D , T , S > ,
default : T ,
) -> String {
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let b = get_boundaries ( & coordinates . keys ( ) . collect ::< Vec < _ > > ( ) ) ;
join (
( b . y_min ..= b . y_max ) . rev ( ) . map ( | y | {
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( b . x_min ..= b . x_max )
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. map ( | x | {
coordinates
. get ( & ( x , y ) . into ( ) )
. unwrap_or ( & default )
. to_string ( )
} )
. collect ::< String > ( )
} ) ,
" \n " ,
)
}
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impl Direction {
pub fn turn ( & mut self , turn_value : i64 ) {
* self = match turn_value {
- 1 = > match self {
Direction ::Up = > Direction ::Left ,
Direction ::Right = > Direction ::Up ,
Direction ::Down = > Direction ::Right ,
Direction ::Left = > Direction ::Down ,
} ,
1 = > match self {
Direction ::Up = > Direction ::Right ,
Direction ::Right = > Direction ::Down ,
Direction ::Down = > Direction ::Left ,
Direction ::Left = > Direction ::Up ,
} ,
0 = > * self ,
n = > unreachable! ( format! ( " Illegal turn value: {} " , n ) ) ,
}
}
}
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impl_op! ( + | a : Position2D , b : Position2D | -> Position2D {
Position2D {
x : a . x + b . x ,
y : a . y + b . y }
} ) ;
impl_op! ( - | a : Position2D , b : Position2D | -> Position2D {
Position2D {
x : a . x - b . x ,
y : a . y - b . y ,
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}
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} ) ;
impl_op! ( + | a : Position2D , b : Direction | -> Position2D { a + match b {
Direction ::Up = > Position2D ::from ( ( 0 , 1 ) ) ,
Direction ::Right = > Position2D ::from ( ( 1 , 0 ) ) ,
Direction ::Left = > Position2D ::from ( ( - 1 , 0 ) ) ,
Direction ::Down = > Position2D ::from ( ( 0 , - 1 ) ) ,
}
} ) ;
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impl AddAssign < Direction > for Position2D {
fn add_assign ( & mut self , rhs : Direction ) {
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* self = * self + rhs ;
}
}
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impl AddAssign for Position2D {
fn add_assign ( & mut self , rhs : Position2D ) {
* self = * self + rhs ;
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}
}
impl From < ( i64 , i64 ) > for Position2D {
fn from ( tuple : ( i64 , i64 ) ) -> Position2D {
Position2D {
x : tuple . 0 ,
y : tuple . 1 ,
}
}
}