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use impl_ops ::* ;
use itertools ::join ;
use std ::{ collections ::HashMap , fmt ::Display , hash ::BuildHasher , ops , ops ::AddAssign } ;
#[ derive(Hash, PartialEq, Eq, Debug, Clone, Copy) ]
pub struct Position2D {
pub x : i64 ,
pub y : i64 ,
}
#[ derive(Clone, Copy, Debug) ]
pub enum Direction {
Up ,
Down ,
Left ,
Right ,
}
pub const ALL_DIRECTIONS : [ Direction ; 4 ] = [ Direction ::Up , Direction ::Down , Direction ::Left , Direction ::Right ] ;
struct Boundaries {
x_min : i64 ,
x_max : i64 ,
y_min : i64 ,
y_max : i64 ,
}
#[ rustfmt::skip ]
fn get_boundaries ( input : & [ & Position2D ] ) -> Boundaries {
let x_min = input . iter ( ) . min_by_key ( | k | k . x ) . map ( | p | p . x ) . unwrap_or ( 0 ) ;
let x_max = input . iter ( ) . max_by_key ( | k | k . x ) . map ( | p | p . x ) . unwrap_or ( 0 ) ;
let y_min = input . iter ( ) . min_by_key ( | k | k . y ) . map ( | p | p . y ) . unwrap_or ( 0 ) ;
let y_max = input . iter ( ) . max_by_key ( | k | k . y ) . map ( | p | p . y ) . unwrap_or ( 0 ) ;
Boundaries { x_min , x_max , y_min , y_max }
}
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pub fn draw_ascii < T : Display + Default , S : BuildHasher > ( coordinates : & HashMap < Position2D , T , S > ) -> String {
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let b = get_boundaries ( & coordinates . keys ( ) . collect ::< Vec < _ > > ( ) ) ;
join (
( b . y_min ..= b . y_max ) . rev ( ) . map ( | y | {
( b . x_min ..= b . x_max )
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. map ( | x | coordinates . get ( & ( x , y ) . into ( ) ) . unwrap_or ( & T ::default ( ) ) . to_string ( ) )
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. collect ::< String > ( )
} ) ,
" \n " ,
)
}
impl Position2D {
pub fn neighbors ( & self ) -> [ ( Direction , Position2D ) ; 4 ] {
[
( Direction ::Up , * self + Direction ::Up ) ,
( Direction ::Down , * self + Direction ::Down ) ,
( Direction ::Right , * self + Direction ::Right ) ,
( Direction ::Left , * self + Direction ::Left ) ,
]
}
pub fn moore ( & self ) -> [ Position2D ; 8 ] {
[
* self + Direction ::Up + Direction ::Left ,
* self + Direction ::Up ,
* self + Direction ::Up + Direction ::Right ,
* self + Direction ::Left ,
* self + Direction ::Right ,
* self + Direction ::Down + Direction ::Left ,
* self + Direction ::Down ,
* self + Direction ::Down + Direction ::Right ,
]
}
}
impl Direction {
pub fn turn ( & mut self , turn_value : i64 ) {
* self + = turn_value as i8 ;
}
}
impl_op! ( + | a : Direction , b : i8 | -> Direction {
match b {
- 1 = > match a {
Direction ::Up = > Direction ::Left ,
Direction ::Right = > Direction ::Up ,
Direction ::Down = > Direction ::Right ,
Direction ::Left = > Direction ::Down ,
} ,
1 = > match a {
Direction ::Up = > Direction ::Right ,
Direction ::Right = > Direction ::Down ,
Direction ::Down = > Direction ::Left ,
Direction ::Left = > Direction ::Up ,
} ,
0 = > a ,
n = > unreachable! ( format! ( " Illegal turn value: {} " , n ) ) ,
}
} ) ;
impl_op! ( + | a : Position2D , b : Position2D | -> Position2D {
Position2D {
x : a . x + b . x ,
y : a . y + b . y }
} ) ;
impl_op! ( - | a : Position2D , b : Position2D | -> Position2D {
Position2D {
x : a . x - b . x ,
y : a . y - b . y ,
}
} ) ;
impl_op! ( + | a : Position2D , b : Direction | -> Position2D { a + match b {
Direction ::Up = > Position2D ::from ( ( 0 , 1 ) ) ,
Direction ::Right = > Position2D ::from ( ( 1 , 0 ) ) ,
Direction ::Left = > Position2D ::from ( ( - 1 , 0 ) ) ,
Direction ::Down = > Position2D ::from ( ( 0 , - 1 ) ) ,
}
} ) ;
impl AddAssign < i8 > for Direction {
fn add_assign ( & mut self , rhs : i8 ) {
* self = * self + rhs ;
}
}
impl AddAssign < Direction > for Position2D {
fn add_assign ( & mut self , rhs : Direction ) {
* self = * self + rhs ;
}
}
impl AddAssign for Position2D {
fn add_assign ( & mut self , rhs : Position2D ) {
* self = * self + rhs ;
}
}
impl From < ( usize , usize ) > for Position2D {
fn from ( tuple : ( usize , usize ) ) -> Position2D {
Position2D {
x : tuple . 0 as i64 ,
y : tuple . 1 as i64 ,
}
}
}
impl From < ( i32 , i32 ) > for Position2D {
fn from ( tuple : ( i32 , i32 ) ) -> Position2D {
Position2D {
x : tuple . 0 as i64 ,
y : tuple . 1 as i64 ,
}
}
}
impl From < ( i64 , i64 ) > for Position2D {
fn from ( tuple : ( i64 , i64 ) ) -> Position2D {
Position2D { x : tuple . 0 , y : tuple . 1 }
}
}
#[ cfg(test) ]
mod tests {
use super ::* ;
#[ test ]
fn test_add ( ) {
assert_eq! ( Position2D { x : 0 , y : 2 } + Position2D { x : - 1 , y : 0 } , ( - 1 , 2 ) . into ( ) ) ;
assert_eq! ( Position2D { x : 0 , y : - 1 } + Direction ::Up , ( 0 , 0 ) . into ( ) ) ;
}
}