Merge branch 'master' of ssh://git.kageru.moe:23453/kageru/dotfiles

This commit is contained in:
kageru 2019-01-28 08:29:57 +01:00
commit 578e336d5f

View File

@ -18,14 +18,14 @@ env:
# Window dimensions in character columns and lines # Window dimensions in character columns and lines
# Falls back to size specified by window manager if set to 0x0. # Falls back to size specified by window manager if set to 0x0.
# (changes require restart) # (changes require restart)
dimensions: window.dimensions:
columns: 80 columns: 80
lines: 24 lines: 24
# Adds this many blank pixels of padding around the window # Adds this many blank pixels of padding around the window
# Units are physical pixels; this is not DPI aware. # Units are physical pixels; this is not DPI aware.
# (change requires restart) # (change requires restart)
padding: window.padding:
x: 2 x: 2
y: 2 y: 2
@ -79,15 +79,15 @@ font:
# Offset is the extra space around each character. offset.y can be thought of # Offset is the extra space around each character. offset.y can be thought of
# as modifying the linespacing, and offset.x as modifying the letter spacing. # as modifying the linespacing, and offset.x as modifying the letter spacing.
offset: offset:
x: 0.0 x: 0
y: 0.0 y: 0
# Glyph offset determines the locations of the glyphs within their cells with # Glyph offset determines the locations of the glyphs within their cells with
# the default being at the bottom. Increase the x offset to move the glyph to # the default being at the bottom. Increase the x offset to move the glyph to
# the right, increase the y offset to move the glyph upward. # the right, increase the y offset to move the glyph upward.
glyph_offset: glyph_offset:
x: 0.0 x: 0
y: 0.0 y: 0
# OS X only: use thin stroke font rendering. Thin strokes are suitable # OS X only: use thin stroke font rendering. Thin strokes are suitable
# for retina displays, but for non-retina you probably want this set to # for retina displays, but for non-retina you probably want this set to
@ -97,10 +97,6 @@ font:
# Should display the render timer # Should display the render timer
render_timer: false render_timer: false
# Use custom cursor colors. If true, display the cursor in the cursor.foreground
# and cursor.background colors, otherwise invert the colors of the cursor.
custom_cursor_colors: false
# Colors (Tomorrow Night Bright) # Colors (Tomorrow Night Bright)
colors: colors:
# Default colors # Default colors
@ -109,9 +105,9 @@ colors:
foreground: '0xc5c8c6' foreground: '0xc5c8c6'
# Colors the cursor will use if `custom_cursor_colors` is true # Colors the cursor will use if `custom_cursor_colors` is true
cursor: #cursor:
text: '0x000000' # text: '0x000000'
cursor: '0x20b57c' # cursor: '0x20b57c'
# Normal colors # Normal colors
normal: normal:
@ -200,7 +196,7 @@ mouse:
selection: selection:
semantic_escape_chars: ",│`|:\"' ()[]{}<>" semantic_escape_chars: ",│`|:\"' ()[]{}<>"
hide_cursor_when_typing: false mouse.hide_when_typing: false
# Live config reload (changes require restart) # Live config reload (changes require restart)
live_config_reload: true live_config_reload: true