RPGH_Engine/system/rpgh_engine.gd

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GDScript3
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extends Node
const DEFAULT_SCREEN_SIZE = Vector2(640, 360)
var global_data := {}
onready var DataManager = get_node("DataManager")
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onready var MapManager = get_node("Ingame/Viewport/MapManager")
onready var Player = get_node("Ingame/Viewport/MapManager/Player")
onready var Camera = get_node("Ingame/Viewport/MapManager/Camera")
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onready var Dialog = get_node("UI/Dialog")