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tool
class_name RPGH_Map , " res://addons/rpgh_engine/nodes/map/icon_map.svg "
extends YSort
export ( Texture ) var top_layer : Texture setget _set_top_layer
export ( Texture ) var bottom_layer : Texture setget _set_bottom_layer
func _init ( ) :
if ! Engine . editor_hint :
RPGH . get_node ( " DataManager " ) . current_map = self
func _ready ( ) :
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if get_parent ( ) == get_tree ( ) . get_root ( ) :
print ( " is correct " )
get_parent ( ) . call_deferred ( " remove_child " , self )
RPGH . MapManager . call_deferred ( " add_child " , self )
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if ! Engine . editor_hint :
var top_layer_sprite = Sprite . new ( )
top_layer_sprite . name = " \\ TopLayer "
top_layer_sprite . texture = top_layer
top_layer_sprite . centered = false
top_layer_sprite . z_index = 1
add_child ( top_layer_sprite )
var bottom_layer_sprite = Sprite . new ( )
bottom_layer_sprite . name = " \\ BottomLayer "
bottom_layer_sprite . texture = bottom_layer
bottom_layer_sprite . centered = false
bottom_layer_sprite . z_index = - 1
add_child ( bottom_layer_sprite )
func _draw ( ) :
if Engine . editor_hint :
draw_texture ( bottom_layer , Vector2 ( ) )
draw_texture ( top_layer , Vector2 ( ) )
func _set_top_layer ( new_top_layer ) :
top_layer = new_top_layer
update ( )
func _set_bottom_layer ( new_bottom_layer ) :
bottom_layer = new_bottom_layer
update ( )
# Just a fast wrapper for "storable.gd".
class RPGH_Storable :
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extends " res://addons/rpgh_engine/system/data_management/storable.gd "
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func _init ( key : String , value = null , map = null , event = null ) . ( key , value , map , event ) : pass
func Storable ( key : String , value = null ) - > RPGH_Storable :
return RPGH_Storable . new ( key , value , self )