Mono
e2ada93a08
I don't know what, but I'm sure something has changed.
2022-03-05 14:59:24 +01:00
mono
65a11991fc
Some z space bug fixing.
2022-01-11 21:57:07 +01:00
Mono
2c3390ff13
Roughly implemented z indexing.
2022-01-11 14:13:56 +01:00
mono
a98c19ad72
Freeform transformation is now functional again.
2022-01-09 17:34:26 +01:00
mono
83d6a31683
Implemented basic functionality for interaction with editables.
2022-01-02 03:09:18 +01:00
mono
f6209c3aa9
Blueprints are using meshes as models now, instead of packed scenes.
2022-01-01 13:55:01 +01:00
Mono
2aed1dc58b
Implemented basic model binding to blueprints.
2021-12-26 11:39:56 +01:00
mono
34a7a8dd6d
Added basic data structure for project files.
2021-12-15 20:58:46 +01:00
Mono
d285f7a12d
No really productive changes.
2021-12-12 17:04:17 +01:00
Mono
79228c9462
Added shadow on all objects outside the canvas.
2021-12-05 11:21:58 +01:00
Mono
274b605b05
Fixed vertex shader compilation error on my intel hd graphics card.
2021-11-27 14:08:58 +01:00
Mono
1e77a3868d
Implemented hand and zoom tools.
2021-11-27 09:16:34 +01:00
Mono
e882a33322
Accidentally didn't push scene resource.
2021-11-25 21:53:47 +01:00
Mono
8d028205fb
Implemented basic tool system.
2021-11-21 11:46:04 +01:00
Mono
9814051fc4
Seperated canvas and canvas_state for better tool implementation.
2021-11-20 11:38:50 +01:00
Mono
0b3c07d11f
Added initial experimental stage.
2021-11-18 17:23:37 +01:00