Commit Graph

20 Commits

Author SHA1 Message Date
mono feb61ee74c State before structure change. 2021-12-31 17:22:58 +01:00
Mono 2aed1dc58b Implemented basic model binding to blueprints. 2021-12-26 11:39:56 +01:00
mono 1cb8a639f3 Still trying to make model loading work. 2021-12-21 21:40:04 +01:00
mono 45a3f6018d Implemented pen tool. 2021-12-19 22:26:09 +01:00
mono 34a7a8dd6d Added basic data structure for project files. 2021-12-15 20:58:46 +01:00
Mono d285f7a12d No really productive changes. 2021-12-12 17:04:17 +01:00
Mono 79228c9462 Added shadow on all objects outside the canvas. 2021-12-05 11:21:58 +01:00
Mono 68d8e00922 Added view_transform for spatial space. 2021-12-04 13:47:14 +01:00
Mono 274b605b05 Fixed vertex shader compilation error on my intel hd graphics card. 2021-11-27 14:08:58 +01:00
Mono 831145dda8 Now also implemented rotation tool. 2021-11-27 11:27:42 +01:00
Mono 1e77a3868d Implemented hand and zoom tools. 2021-11-27 09:16:34 +01:00
Mono e882a33322 Accidentally didn't push scene resource. 2021-11-25 21:53:47 +01:00
Mono 5f9545ff37 Fixed buggy free hand translation on touchscreens. 2021-11-25 18:26:56 +01:00
Mono a4b7de996b Implemented buggy free hand canvas transform for touchscreens. 2021-11-21 13:44:46 +01:00
Mono 8d028205fb Implemented basic tool system. 2021-11-21 11:46:04 +01:00
Mono 9814051fc4 Seperated canvas and canvas_state for better tool implementation. 2021-11-20 11:38:50 +01:00
Mono 3fc488996f Fill transform is now functional. 2021-11-19 21:05:44 +01:00
Mono 221f4547aa Added canvas background layer creation functionality. 2021-11-19 11:10:04 +01:00
Mono 0b3c07d11f Added initial experimental stage. 2021-11-18 17:23:37 +01:00
Mono ac4ff4a8ba Initial commit 2021-11-18 16:01:50 +01:00