Changed IDs - Modified Language System
This commit is contained in:
parent
6b36e2f2eb
commit
2febb5617b
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@ -1,204 +1 @@
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{
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"tb": {
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"1": {
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"eng": "It hurts...",
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"de": ""
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},
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"2": {
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"eng": "AKO\nWhat...",
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"de": ""
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},
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"3": {
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"eng": "AKO\nBlood...?!",
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"de": ""
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},
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"4": {
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"eng": "AKO\nWhere the fuck am I here?",
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"de": ""
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},
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"5": {
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"eng": "There are two bats on the wall.",
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"de": ""
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},
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"6": {
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"eng": "On one of them is blood...",
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"de": ""
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},
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"7": {
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"eng": "AKO\nDid i get knocked out with that?",
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"de": ""
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},
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"8": {
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"eng": "AKO\nNo wait, that'd be weird...",
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"de": ""
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},
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"9": {
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"eng": "If I really barricated myself inside this room...",
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"de": ""
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},
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"10": {
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"eng": "Them who could have possibly knocked me out?",
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"de": ""
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},
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"11": {
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"eng": "I'm alone here... right...?",
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"de": ""
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},
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"12": {
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"eng": "The door is blocked as it seems.",
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"de": ""
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},
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"13": {
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"eng": "AKO\nWas that me?",
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"de": ""
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},
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"14": {
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"eng": "AKO\nAah, what in the world happened here?! I cannot remember a thing...",
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"de": ""
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},
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"15": {
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"eng": "AKO\nNo, wait just a moment",
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"de": ""
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},
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"16": {
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"eng": "Then where is the blood on those bats from?",
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"de": ""
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},
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"17": {
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"eng": "I didn't knock out myself after all. And...",
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"de": ""
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},
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"18": {
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"eng": "I'm alone here... Am i not...?",
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"de": ""
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},
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"19": {
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"eng": "A pool table.",
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"de": ""
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},
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"20": {
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"eng": "AKO\nAll in all this seems to be a hobby room.",
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"de": ""
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},
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"21": {
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"eng": "AKO\nBut everything is kind of corrupted. Is this modern art or something? It's a bit creepy...",
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"de": ""
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},
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"22": {
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"eng": "What is this place anyway?",
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"de": ""
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},
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"23": {
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"eng": "Why does everything look so weird?",
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"de": ""
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},
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"24": {
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"eng": "WHO ARE YOU?!?!",
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"de": "WER BIST DU?!?!"
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},
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"25": {
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"eng": "Hey hey, calm down first!",
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"de": "Hey hey, beruhige dich erstmal!"
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},
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"26": {
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"eng": "Okay, you are right.",
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"de": "Okay, hast recht"
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},
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"27": {
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"eng": "You see, now we can talk.",
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"de": "Na siehst du, jetzt können wir uns ruhig unterhalten"
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},
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"28": {
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"eng": "A shelf.",
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"de": ""
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},
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"29": {
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"eng": "AKO\nIt's kind of positioned in a suspicious way...",
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"de": ""
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},
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"30": {
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"eng": "A vase.",
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"de": ""
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},
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"31": {
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"eng": "",
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"de": ""
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},
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"32": {
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"eng": "",
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"de": ""
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},
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"33": {
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"eng": "",
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"de": ""
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},
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"34": {
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"eng": "",
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"de": ""
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},
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"35": {
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"eng": "",
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"de": ""
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},
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"36": {
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"eng": "",
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"de": ""
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},
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"37": {
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"eng": "",
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"de": ""
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},
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"38": {
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"eng": "",
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"de": ""
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},
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"39": {
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"eng": "",
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"de": ""
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},
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"40": {
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"eng": "",
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"de": ""
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},
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"41": {
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"eng": "",
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"de": ""
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},
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"42": {
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"eng": "",
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"de": ""
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},
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"43": {
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"eng": "",
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"de": ""
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},
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"44": {
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"eng": "",
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"de": ""
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},
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"45": {
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"eng": "",
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"de": ""
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},
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"46": {
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"eng": "",
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"de": ""
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},
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"47": {
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"eng": "",
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"de": ""
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},
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"48": {
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"eng": "",
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"de": ""
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},
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"49": {
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"eng": "",
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"de": ""
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},
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"50": {
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"eng": "",
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"de": ""
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}
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}
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}
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{"StandUp_1":{"name":"screen_text","eng":"It hurts...","de":"Es tut weh..."},"StandUp_2":{"name":"AKO","eng":"What...","de":"Was..."},"StandUp_3":{"name":"AKO","eng":"Blood...?!","de":"Blut...?!"},"StandUp_4":{"name":"AKO","eng":"Where the fuck am I here?","de":"Wo zum Teufel bin ich hier?"},"BaseBallBats_Junk_1":{"name":"screen_text","eng":"If I really barricated myself inside this room...","de":"Wenn ich mich wirklich in diesem Raum verbarrikadiert habe..."},"BaseBallBats_1":{"name":"AKO","eng":"There are two bats on the wall.","de":"Da sind zwei Baseballschläger an der Wand."},"BaseBallBats_2":{"name":"AKO","eng":"On one of them is blood...","de":"Auf einem von ihnen ist Blut ..."},"BaseBallBats_3":{"name":"AKO","eng":"Did i get knocked out with that?","de":"Wurde ich damit Bewustlos geschlagen?"},"BaseBallBats_4":{"name":"AKO","eng":"No wait, that'd be weird...","de":"Nein, warte, das wäre komisch ..."},"BaseBallBats_5":{"name":"AKO","eng":"Them who could have possibly knocked me out?","de":"Aber wer könnte mich dann Bewustlos geschlagen haben?"},"BaseBallBats_6":{"name":"AKO","eng":"I'm alone here... right...?","de":"Ich bin alleine hier ... richtig ...?"},"Junk_1":{"name":"AKO","eng":"The door is blocked as it seems.","de":"Die Tür ist wie es scheint blockiert."},"Junk_2":{"name":"AKO","eng":"Was that me?","de":"War ich das?"},"Junk_3":{"name":"AKO","eng":"Aah, what in the world happened here?! I cannot remember a thing...","de":"Aah, was in aller Welt ist hier passiert?! Ich kann mich an nichts erinnern ..."},"Junk_4":{"name":"AKO","eng":"No, wait just a moment","de":"Nein, warte einen Moment"},"Junk_5":{"name":"AKO","eng":"Then where is the blood on those bats from?","de":"Woher kommt dann das Blut auf diesen Baseballschläger?"},"Junk_6":{"name":"screen_text","eng":"I didn't knock out myself after all. And...","de":"Ich habe mich doch nicht umgehauen. Und..."},"Junk_7":{"name":"screen_text","eng":"I'm alone here... Am i not...?","de":"Ich bin alleine hier... Oder nicht...?"},"PoolTable_1":{"name":"AKO","eng":"A pool table.","de":"Ein Billardtisch."},"PoolTable_2":{"name":"AKO","eng":"All in all this seems to be a hobby room.","de":"Alles in allem scheint dies ein Hobbyraum zu sein."},"PoolTable_3":{"name":"AKO","eng":"But everything is kind of corrupted. Is this modern art or something? It's a bit creepy...","de":"Aber alles ist irgendwie korrupt. Ist das moderne Kunst oder so? Es ist ein bisschen gruselig ..."},"QwennEnters_1":{"name":"screen_text","eng":"What is this place anyway?","de":"Was ist dieser Ort überhaupt?"},"QwennEnters_2":{"name":"screen_text","eng":"Why does everything look so weird?","de":"Warum sieht alles so komisch aus?"},"QwennEnters_3":{"name":"AKO","eng":"WHO ARE YOU?!?!","de":"WER BIST DU?!?!"},"QwennEnters_4":{"name":"QWENN","eng":"Hey hey, calm down first!","de":"Hey hey, beruhige dich erstmal!"},"QwennEnters_5":{"name":"AKO","eng":"Okay, you are right.","de":"Okay, hast recht."},"QwennEnters_6":{"name":"QWENN","eng":"You see, now we can talk.","de":"Na siehst du, jetzt können wir uns ruhig unterhalten."},"Shelf_1":{"name":"AKO","eng":"A shelf.","de":"Ein Regal."},"Shelf_2":{"name":"AKO","eng":"It's kind of positioned in a suspicious way...","de":"Es ist irgendwie verdächtig positioniert ..."},"Vase_1":{"name":"AKO","eng":"A vase.","de":"Eine Vase."}}
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@ -2,15 +2,15 @@ extends RPGH_Event
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func default():
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textbox("5")
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textbox("BaseBallBats_1")
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if is_first_run():
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textbox("6")
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textbox("7", DataBase.AKO_01)
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textbox("BaseBallBats_2")
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textbox("BaseBallBats_3", DataBase.AKO_01)
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if map.talked_to_bats_or_junk.value:
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textbox("8", DataBase.AKO_01)
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screen_text("9")
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screen_text("10")
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screen_text("11")
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textbox("BaseBallBats_4", DataBase.AKO_01)
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screen_text("BaseBallBats_Junk_1")
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screen_text("BaseBallBats_5")
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screen_text("BaseBallBats_6")
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else:
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map.talked_to_bats_or_junk.value = true
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map.handle_talked_to_counter()
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@ -4,6 +4,7 @@ extends RPGH_Map
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var talked_to_bats_or_junk = Storable("TalkedToBatsOrJunk", false)
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var talked_to_counter = Storable("TalkedToCounter", 0)
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func handle_talked_to_counter():
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talked_to_counter.value += 1
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if talked_to_counter.value == 4:
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@ -2,16 +2,16 @@ extends RPGH_Event
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func default():
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textbox("12")
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textbox("Junk_1")
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if is_first_run():
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textbox("13", DataBase.AKO_01)
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textbox("14", DataBase.AKO_02)
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textbox("Junk_2", DataBase.AKO_01)
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textbox("Junk_3", DataBase.AKO_02)
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if map.talked_to_bats_or_junk.value:
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textbox("15", DataBase.AKO_01)
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screen_text("9")
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screen_text("16")
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screen_text("17")
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screen_text("18")
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textbox("Junk_4", DataBase.AKO_01)
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screen_text("BaseBallBats_Junk_1")
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screen_text("Junk_5")
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screen_text("Junk_6")
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screen_text("Junk_7")
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else:
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map.talked_to_bats_or_junk.value = true
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map.handle_talked_to_counter()
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@ -1,9 +1,10 @@
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extends RPGH_Event
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func default():
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textbox("19")
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textbox("PoolTable_1")
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if is_first_run():
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textbox("20", DataBase.AKO_01)
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textbox("21", DataBase.AKO_01)
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textbox("PoolTable_2", DataBase.AKO_01)
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textbox("PoolTable_3", DataBase.AKO_01)
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map.handle_talked_to_counter()
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yield(RPGH.Dialog, "finished_textbox_queue")
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@ -2,15 +2,15 @@ extends RPGH_Event
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func default():
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screen_text("22")
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screen_text("23")
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screen_text("QwennEnters_1")
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screen_text("QwennEnters_2")
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yield(RPGH.Dialog, "finished_textbox_queue")
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$Qwenn.visible = true
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yield(get_tree().create_timer(1.5), "timeout")
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RPGH.get_node("UI/Insertion/AnimationPlayer").play("FadeInInsertion")
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yield(RPGH.get_node("UI/Insertion/AnimationPlayer"), "animation_finished")
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textbox("24", DataBase.AKO_04)
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textbox("25", null, DataBase.QWENN_01)
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textbox("26", DataBase.AKO_01)
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textbox("27", null, DataBase.QWENN_02)
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textbox("QwennEnters_3", DataBase.AKO_04)
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textbox("QwennEnters_4", null, DataBase.QWENN_01)
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textbox("QwennEnters_5", DataBase.AKO_01)
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textbox("QwennEnters_6", null, DataBase.QWENN_02)
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yield(RPGH.Dialog, "finished_textbox_queue")
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@ -2,8 +2,8 @@ extends RPGH_Event
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func default():
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textbox("28")
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textbox("Shelf_1")
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if is_first_run():
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textbox("29", DataBase.AKO_01)
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textbox("Shelf_2", DataBase.AKO_01)
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map.handle_talked_to_counter()
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yield(RPGH.Dialog, "finished_textbox_queue")
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@ -18,10 +18,10 @@ func default():
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var anim = $Sprite/AnimationPlayer
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anim.play("WakeUpShakeHead")
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yield(anim, "animation_finished")
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screen_text("1")
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textbox("2", DataBase.AKO_02)
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textbox("3", DataBase.AKO_03)
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textbox("4", DataBase.AKO_04)
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screen_text("StandUp_1")
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textbox("StandUp_2", DataBase.AKO_02)
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textbox("StandUp_3", DataBase.AKO_03)
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textbox("StandUp_4", DataBase.AKO_04)
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yield(RPGH.Dialog, "finished_textbox_queue")
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anim.play("StandUp")
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@ -2,5 +2,5 @@ extends RPGH_Event
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func default():
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textbox("30")
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textbox("Vase_1")
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yield(RPGH.Dialog, "finished_textbox_queue")
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@ -15,6 +15,11 @@ _global_script_classes=[ {
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"path": "res://DataBase.gd"
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}, {
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"base": "Node",
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"class": "RPGH_DataManager",
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"language": "GDScript",
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"path": "res://addons/rpgh_engine/data_management/data_manager.gd"
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}, {
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"base": "Node",
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"class": "RPGH_Event",
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"language": "GDScript",
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"path": "res://addons/rpgh_engine/nodes/event/event.gd"
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} ]
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_global_script_class_icons={
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"DataBase": "",
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"RPGH_DataManager": "",
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"RPGH_Event": "res://addons/rpgh_engine/nodes/event/icon_event.svg",
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"RPGH_Humanoid": "",
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"RPGH_Map": "res://addons/rpgh_engine/nodes/map/icon_map.svg",
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run/main_scene="res://main.tscn"
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boot_splash/bg_color=Color( 0.141176, 0.141176, 0.141176, 1 )
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config/icon="res://icon.png"
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config/version="0.0.1"
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[autoload]
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